| Refreshing Move | Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). | — | |
| Lifestealing | Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). | — | |
| Keenly Jagged | Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). | — | |
| Keenly Fortified | Gain 10% Fortify for 3s on critical hit (10s cooldown). | — | |
| Keenly Empowered | Gain 10% Empower for 5s on critical hit (10s cooldown). | — | |
| Keen Speed | Gain 20% Haste for 7s on critical hit (7s cooldown). | — | |
| Siphoning Blow | Gain 3.3% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks). | — | — |
| Chain Lightning (deprecated) | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Mortal Lifesteal | +10% Health on kill (1s cooldown). | — | |
| Mortal Siphoning | +12% Mana on kill (1s cooldown). | — | — |
| Mortal Energy | +50 Stamina on kill (1s cooldown). | — | |
| Mortal Fortification | Gain 30% Fortify for 20s on kill (1s cooldown). | — | |
| Mortal Power | Gain 15% Empowered for 20s on kill (1s cooldown). | — | |
| Mortal Refreshment | Reduce all cooldowns by -10% on kill (1s cooldown). | — | |
| Keen | +7.3% critical chance. | — | |
| Ancient Bane | +8.9% damage to Ancients. | — | — |
| Angry Earth Bane | +8.9% damage to Angry Earth. | — | — |
| Beast Bane | +8.9% damage to Beasts. | — | — |
| Corrupted Bane | +8.9% damage to Corrupted. | — | — |
| Lost Bane | +8.9% damage to Lost. | — | — |
| Human Bane | PvE Only: +8.9% damage to Humans. | — | — |
| Accuracy | +55% accuracy. | — | — |
| Vorpal | +10% headshot damage. | — | |
| Plagued Crits | Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%. | — | |
| Shirking Flames | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. | — | |
| Shirking Nature | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. | — | |
| Shirking Frost | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. | — | |
| Shirking Lightning | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. | — | |
| Shirking Abyss | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. | — | |
| Shirking Arcane | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. | — | |
| Flame Attunement | Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Frost Attunement | Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Arboreal Attunement | Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Abyssal Attunement | Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Distained Infliction | Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. | — | |
| Penetrating the Empowered | PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) | — | |
| Penetrating Headshot | PvP Only: Headshots penetrate 22% of a player's armor. | — | |
| Exhausted Exploitation | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. | — | |
| Leeching Taunt | Generate 300% more threat. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Taunt | Generate 300% more threat. +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Taunt | Generate 300% more threat. +1.5 Mana on hit (2s cooldown). | — | |
| Ignited Taunt | Generate 300% more threat. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Taunt | Generate 300% more threat. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Taunt | Generate 300% more threat. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |