Name Description Tier Item
Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifestealing Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Keenly Jagged Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Keenly Fortified Gain 10% Fortify for 3s on critical hit (10s cooldown).
Keenly Empowered Gain 10% Empower for 5s on critical hit (10s cooldown).
Keen Speed Gain 20% Haste for 7s on critical hit (7s cooldown).
Siphoning Blow Gain 3.2% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Chain Lightning (deprecated) Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Mortal Lifesteal +10% Health on kill (1s cooldown).
Mortal Siphoning +12% Mana on kill (1s cooldown).
Mortal Energy +50 Stamina on kill (1s cooldown).
Mortal Fortification Gain 30% Fortify for 20s on kill (1s cooldown).
Mortal Power Gain 15% Empowered for 20s on kill (1s cooldown).
Mortal Refreshment Reduce all cooldowns by -10% on kill (1s cooldown).
Keen +7% critical chance.
Ancient Bane +8.9% damage to Ancients.
Angry Earth Bane +8.9% damage to Angry Earth.
Beast Bane +8.9% damage to Beasts.
Corrupted Bane +8.9% damage to Corrupted.
Lost Bane +8.9% damage to Lost.
Human Bane PvE Only: +8.9% damage to Humans.
Accuracy +53% accuracy.
Vorpal +10% headshot damage.
Plagued Crits Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
Shirking Flames After dodging an attack, your next hit within 10s deals +45% base weapon damage as Fire.
Shirking Nature After dodging an attack, your next hit within 10s deals +45% base weapon damage as Nature.
Shirking Frost After dodging an attack, your next hit within 10s deals +45% base weapon damage as Ice.
Shirking Lightning After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.
Shirking Abyss After dodging an attack, your next hit within 10s deals +45% base weapon damage as Void.
Shirking Arcane After dodging an attack, your next hit within 10s deals +45% base weapon damage as Arcane.
Flame Attunement Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Frost Attunement Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Arboreal Attunement Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal Attunement Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Penetrating Headshot PvP Only: Headshots penetrate 22% of a player's armor.
Exhausted Exploitation PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Leeching Taunt Generate 300% more threat. Heal for 3% of the damage you deal (2s cooldown).
Energized Taunt Generate 300% more threat. +4 Stamina on hit (3s cooldown).
Siphoning Taunt Generate 300% more threat. +1.5 Mana on hit (2s cooldown).
Ignited Taunt Generate 300% more threat. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Taunt Generate 300% more threat. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Taunt Generate 300% more threat. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Taunt Generate 300% more threat. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Taunt Generate 300% more threat. Hits inflict Poison, dealing 8% Nature damage per second for 2s.