| Lucky Waters I | Small increase to chance of catching better fish. | — | — |
| Lucky Waters II | Medium increase to chance of catching better fish. | — | — |
| Lucky Waters III | Large increase to chance of catching better fish. | — | — |
| Fishing Colossus I | Small increase to chance of catching larger fish. | — | — |
| Fishing Colossus II | Medium increase to chance of catching larger fish. | — | — |
| Fishing Colossus III | Large increase to chance of catching larger fish. | — | — |
| Fishing Reach I | +1% cast distance. | — | — |
| Fishing Reach II | +2% cast distance. | — | — |
| Fishing Reach III | +3% cast distance. | — | — |
| Lucky Day I | Small increase to chance of catching better fish during daytime. | — | — |
| Lucky Day II | Medium increase to chance of catching better fish during daytime. | — | — |
| Lucky Day III | Large increase to chance of catching better fish during daytime. | — | |
| Lucky Night I | Small increase to chance of catching better fish during nighttime. | — | — |
| Lucky Night II | Medium increase to chance of catching better fish during nighttime. | — | — |
| Lucky Night III | Large increase to chance of catching better fish during nighttime. | — | |
| Sturdy I | +10% Fishing Pole durability. | — | — |
| Sturdy II | +20% Fishing Pole durability. | — | — |
| Sturdy III | +50% Fishing Pole durability. | — | — |
| Saltwaters Brawn I | +10% line strength in saltwater. | — | — |
| Saltwaters Brawn II | +15% line strength in saltwater. | — | — |
| Saltwaters Brawn III | +20% line strength in saltwater. | — | |
| Freshwaters Brawn I | +10% line strength in freshwater. | — | — |
| Freshwaters Brawn II | +15% line strength in freshwater. | — | — |
| Freshwaters Brawn III | +20% line strength in freshwater. | — | |
| Suns Reach I | +5% cast distance during daytime. | — | — |
| Suns Reach II | +10% cast distance during daytime. | — | — |
| Suns Reach III | +15% cast distance during daytime. | — | |
| Moons Reach I | +5% cast distance during nighttime. | — | — |
| Moons Reach II | +10% cast distance during nighttime. | — | — |
| Moons Reach III | +15% cast distance during nighttime. | — | |
| Daytime Colossus I | Small increase to chance of catching larger fish during daytime. | — | — |
| Daytime Colossus II | Medium increase to chance of catching larger fish during daytime. | — | — |
| Daytime Colossus III | Large increase to chance of catching larger fish during daytime. | — | |
| Nighttime Colossus I | Small increase to chance of catching larger fish during nighttime. | — | — |
| Nighttime Colossus II | Medium increase to chance of catching larger fish during nighttime. | — | — |
| Nighttime Colossus III | Large increase to chance of catching larger fish during nighttime. | — | |
| Saltwater Colossus I | Small increase to chance of catching larger fish in saltwater. | — | — |
| Saltwater Colossus II | Medium increase to chance of catching larger fish in saltwater. | — | — |
| Saltwater Colossus III | Large increase to chance of catching larger fish in saltwater. | — | |
| Freshwater Colossus I | Small increase to chance of catching larger fish in freshwater. | — | — |
| Freshwater Colossus II | Medium increase to chance of catching larger fish in freshwater. | — | — |
| Freshwater Colossus III | Large increase to chance of catching larger fish in freshwater. | — | |
| Crippling Feral Rush | When Feral Rush hits, cause a 50% slow for 3s and does +25% more damage. | — | |
| Keen Berserk | Gain +21% critical chance and +21% more crit damage while berserk is active. | — | |
| Refreshing Torrent | Each attack of Raging Torrent reduces all Hatchet cooldowns by 9.2% (0.2s cooldown). | — | |
| Empowering Rending Throw | Ranged Hatchet attacks deal +41% damage against Rending Throw targets. | — | |
| Refreshing Distancing Throw | Social Distancing attacks within 6m reduce the cooldown by 45%. | — | |
| Exhausting Infected Throw | Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by 50% for 6s. | — | |
| Empowering Armor Breaker | If Armor Breaker breaks a block, the next attack within 5s deals +50% damage. | — | |
| Refreshing Mighty Gavel | Mighty Gavel hits reduce the ability's cooldown by 10% (Max 2 activations per impact). | — | |