| Abyssal IV | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Electrified IV | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Empowered IV | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Ignited IV | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Frozen IV | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Arboreal IV | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Brash IV | +18% damage against targets above 70% health. | IV | |
| Opportunist IV | +16% damage against and +5% healing to targets below 50% Health. | IV | |
| Retaliate IV | Gain a stack of +8% damage for 5s after blocking or taking a hit (Max 3 stacks). | IV | |
| Exhilarate IV | +20% damage while all of your active weapon abilities are on cooldown. | IV | |
| Cruel IV | +12% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | IV | |
| Gambit IV | +12% damage while your Stamina is not full. | IV | |
| Rally IV | +15% damage and outgoing healing while at full Health. | IV | |
| Abyssal III | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Electrified III | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Empowered III | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Ignited III | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Frozen III | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Arboreal III | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Brash III | +15% damage against targets above 70% health. | III | |
| Opportunist III | +13% damage against and +3.5% healing to targets below 50% Health. | III | |
| Retaliate III | Gain a stack of +6% damage for 5s after blocking or taking a hit (Max 3 stacks). | III | |
| Exhilarate III | +17% damage while all of your active weapon abilities are on cooldown. | III | |
| Cruel III | +10% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | III | |
| Gambit III | +9% damage while your Stamina is not full. | III | |
| Rally III | +12% damage and outgoing healing while at full Health. | III | |
| Abyssal II | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Electrified II | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Empowered II | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Ignited II | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Frozen II | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. | II | |
| Arboreal II | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. | II | |
| Brash II | +12% damage against targets above 70% health. | II | |
| Opportunist II | +10% damage against and +2% healing to targets below 50% Health. | II | |
| Retaliate II | Gain a stack of +4% damage for 5s after blocking or taking a hit (Max 3 stacks). | II | |
| Exhilarate II | +14% damage while all of your active weapon abilities are on cooldown. | II | |
| Cruel II | +8% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | II | |
| Gambit II | +6% damage while your Stamina is not full. | II | |
| Rally II | +9% damage and outgoing healing while at full Health. | II | |
| Abyssal I | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Electrified I | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Empowered I | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Ignited I | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Frozen I | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. | I | |
| Arboreal I | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. | I | |
| Brash I | +9% damage against targets above 70% health. | I | |
| Opportunist I | +7% damage against and +1% healing to targets below 50% Health. | I | |
| Retaliate I | Gain a stack of +3% damage for 5s after blocking or taking a hit (Max 3 stacks). | I | |
| Exhilarate I | +11% damage while all of your active weapon abilities are on cooldown. | I | |
| Cruel I | +6% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | I | |