Name Description Tier Item
Abyssal IV Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Electrified IV Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Empowered IV Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Ignited IV Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Frozen IV Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. IV
Arboreal IV Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. IV
Brash IV +18% damage against targets above 70% health. IV
Opportunist IV +16% damage against and +5% healing to targets below 50% Health. IV
Retaliate IV Gain a stack of +8% damage for 5s after blocking or taking a hit (Max 3 stacks). IV
Exhilarate IV +20% damage while all of your active weapon abilities are on cooldown. IV
Cruel IV +12% damage against targets affected by Crowd Control effects (Slow, Stun, Root). IV
Gambit IV +12% damage while your Stamina is not full. IV
Rally IV +15% damage and outgoing healing while at full Health. IV
Abyssal III Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Electrified III Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Empowered III Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Ignited III Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Frozen III Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. III
Arboreal III Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. III
Brash III +15% damage against targets above 70% health. III
Opportunist III +13% damage against and +3.5% healing to targets below 50% Health. III
Retaliate III Gain a stack of +6% damage for 5s after blocking or taking a hit (Max 3 stacks). III
Exhilarate III +17% damage while all of your active weapon abilities are on cooldown. III
Cruel III +10% damage against targets affected by Crowd Control effects (Slow, Stun, Root). III
Gambit III +9% damage while your Stamina is not full. III
Rally III +12% damage and outgoing healing while at full Health. III
Abyssal II Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Electrified II Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Empowered II Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Ignited II Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Frozen II Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Arboreal II Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Brash II +12% damage against targets above 70% health. II
Opportunist II +10% damage against and +2% healing to targets below 50% Health. II
Retaliate II Gain a stack of +4% damage for 5s after blocking or taking a hit (Max 3 stacks). II
Exhilarate II +14% damage while all of your active weapon abilities are on cooldown. II
Cruel II +8% damage against targets affected by Crowd Control effects (Slow, Stun, Root). II
Gambit II +6% damage while your Stamina is not full. II
Rally II +9% damage and outgoing healing while at full Health. II
Abyssal I Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Electrified I Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Empowered I Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Ignited I Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Frozen I Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Arboreal I Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Brash I +9% damage against targets above 70% health. I
Opportunist I +7% damage against and +1% healing to targets below 50% Health. I
Retaliate I Gain a stack of +3% damage for 5s after blocking or taking a hit (Max 3 stacks). I
Exhilarate I +11% damage while all of your active weapon abilities are on cooldown. I
Cruel I +6% damage against targets affected by Crowd Control effects (Slow, Stun, Root). I