| Pillar of Fire | Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage. Costs 15 mana. | Fire Staff | Fire Mage | Active |
| Strike The Match | Pillar of Fire deals 5% more base damage for each stack of smolder on the target, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Arson's Advantage | Gain 15% of your max mana per enemy hit by Pillar of Fire. | Fire Staff | Fire Mage | Passive |
| Meteor Shower | Summon down a 4.5m radius rain of meteors for 6s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside. (This effect cannot be dispelled.) Costs 25 mana. | Fire Staff | Fire Mage | Active |
| Fiery Determination | Adds grit while casting Meteor Shower. (Grit prevents you from being staggered by incoming attacks.) | Fire Staff | Fire Mage | Passive |
| Judgment of Helios | Hitting a target that is inside meteor shower with a light or heavy attack will inflict smolder on targets, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Immolation | Meteor Shower now applies Disease, reducing the incoming healing by 20% and outgoing healing by 10% of all targets inside the area of effect. | Fire Staff | Fire Mage | Passive |
| Fireball | Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact, and an additional 20% base damage to hostile AI targets. Costs 25 mana. | Fire Staff | Fire Mage | Active |
| Scorched Earth | Fireball hits now apply a stack of smolder on targets, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Catch | Direct hits with Fireball restore 10% of your max mana and reduce your fire staff ability cooldowns by 7%. | Fire Staff | Fire Mage | Passive |
| Spell Focus | Heavy attacks will now restore 5% of your max mana on hit. (Can only be triggered once every 0.5s.) | Fire Staff | Fire Mage | Passive |
| Fiery Restoration | Heavy attacks reduce fire staff cooldowns by 10% on hit. | Fire Staff | Fire Mage | Passive |
| Clear Mind | While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.) | Fire Staff | Fire Mage | Passive |
| Flare | Heavy attacks now trigger a 1m splash on impact, but the damage is reduced to 120%. | Fire Staff | Fire Mage | Passive |
| Singe | Light and Heavy attacks inflict a stack of smolder on foes, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Spellslinger | Your fire staff abilities gain an extra 10% chance to critical strike. | Fire Staff | Fire Mage | Passive |
| Clear Casting | After not taking damage from an attack in the last 3s, gain Empower, granting 5% more damage. | Fire Staff | Fire Mage | Passive |
| Prophet of a Fire God | While holding a fire staff, your critical strike damage is increased by 15%. | Fire Staff | Fire Mage | Passive |
| Runes of Helios | Using a fire staff ability places a 4m rune on the ground that grants Empower, increasing your damage by 20% while standing inside. The rune lasts for 7s. (Cooldown 30s.) (This effect cannot be dispelled.) | Fire Staff | Fire Mage | Passive |
| Incinerate | Cause a fiery explosion in a 3m radius area around yourself that deals 125% weapon damage and staggering your target. Inflicts smolder on struck foes, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Costs 22 mana. Taunt Gem Compatible: If you have a Carnelian gem equipped in your fire staff, hits with this ability inflict taunt for 3s. (Taunt causes monsters to focus only on you.) | Fire Staff | Pyromancer | Active |
| Scorched | Incinerate hit inflict the target with 12% Weaken for 5s. (Weaken reduces target's outgoing damage.) | Fire Staff | Pyromancer | Passive |
| Cauterize Wounds | Cleanse 1 debuffs when hitting a target with incinerate. (Limit 1 activation per ability use.) | Fire Staff | Pyromancer | Passive |
| Flame out! | Gain a stack of 3% empower for 7s for each target hit with incinerate. (Max 5 stacks.) | Fire Staff | Pyromancer | Passive |
| Flamethrower | Create a 4m jet of flame from the staff dealing 50% weapon damage every second. Each hit inflicts a stack of smolder, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) Costs 5 mana per second. (Mana does not regenerate while flamethrower is active.) | Fire Staff | Pyromancer | Active |
| Fire's Reach | Increase the range of Flamethrower by 50%. | Fire Staff | Pyromancer | Passive |
| Infernal Flames | Increase the base damage of Flamethrower by 25%. | Fire Staff | Pyromancer | Passive |
| Pyro Dancer | Flamethrower has no cooldown when cancelled. While Flamethrower is active, being staggered will activate a 6s cooldown and can only be reduced by conditional cooldown reduction. | Fire Staff | Pyromancer | Passive |
| Burnout | Dash forward up to 18m through targets dealing 130% weapon damage on hit. Passing through a target will inflict smolder on targets, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) Costs 30 mana. | Fire Staff | Pyromancer | Active |
| All In | Fire staff cooldowns are reduced by 5% for each foe hit by Burnout. (Max 5 reductions per ability use.) | Fire Staff | Pyromancer | Passive |
| Heat it Up! | Burnout now triggers an explosion right as it ends dealing 100% damage to all targets in a 2.5m radius. | Fire Staff | Pyromancer | Passive |
| Pyromania | All attacks deal 10% increased base damage against targets with burn or smolder. | Fire Staff | Pyromancer | Passive |
| Heat Up | Dodging through an enemy melee attack inflicts a stack of smolder on foes, dealing 5% weapon damage every half second for 6s. (Max 5 stacks. 1s Cooldown.) | Fire Staff | Pyromancer | Passive |
| Let it Burn | Whenever a fire staff smolder effect deals damage, gain 10% fortify for 2s. (Fortify increases armor.) | Fire Staff | Pyromancer | Passive |
| Kindle | Applied smolder effects last 20% longer. | Fire Staff | Pyromancer | Passive |
| Watch it Burn | Critical hits with fire staff abilities inflict a stack of smolder, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Pyromancer | Passive |
| Trial by Fire | When hitting a target within 4m of player, create a field of fire around you dealing 20% weapon damage to all to nearby enemies in a 4m radius for 5s. (Cooldown 30s.) | Fire Staff | Pyromancer | Passive |
| Combat Speed | When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.) | Fire Staff | Pyromancer | Passive |
| Backdraft | Hitting a target that is inflicted with 3 stacks of smolder with a heavy attack will consume all of the stacks on the target. Upon consumption, an explosion will be triggered, dealing 150% weapon damage to all targets in a 2m radius of the target. (6s Cooldown.) | Fire Staff | Pyromancer | Passive |