Name Description Weapon Skill Tree Type
Pillar of Fire A targeted spell that deals 134% weapon damage. Costs 15 Mana. Fire Staff Fire Mage Active
First Strike Pillar of Fire deals 40% more damage to foes at full health. Fire Staff Fire Mage Passive
Arson's Advantage Gain 10% of your max mana per enemy hit by Pillar of Fire. Fire Staff Fire Mage Passive
Meteor Shower Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AOE. Costs 5 Mana Per Second (30 total mana at full cast). Fire Staff Fire Mage Active
Immolation The initial hit of Meteor Shower gives you 1% of your max mana for each target hit. Fire Staff Fire Mage Passive
Fiery Determination Adds Grit while casting Meteor Shower. (Grit is an added stagger resistance that stops attacks from being interrupted by reactions) Fire Staff Fire Mage Passive
Judgment of Helios All hits after the initial impact now deal 25% weapon damage. Fire Staff Fire Mage Passive
Fireball Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field dealing 10% weapon damage each second. Costs 25 Mana. Fire Staff Fire Mage Active
Scorched Earth Fireball's burning field persists for 9s. Fire Staff Fire Mage Passive
Catch Direct hits with Fireball give you 10% of your max mana and reduces your Fire Staff cooldowns by 7%. Fire Staff Fire Mage Passive
Spell Focus Heavy Attacks restore 5% of your max mana on hit. Fire Staff Fire Mage Passive
Fiery Restoration Heavy Attacks reduce Fire Staff cooldowns by -10% on hit. Fire Staff Fire Mage Passive
Clear Mind While above 50% mana: you gain 10% Empower. (Empower increases damage.) Fire Staff Fire Mage Passive
Flare Heavy Attacks no longer consume mana. Fire Staff Fire Mage Passive
Singe When you get a Critical Hit with the Fire Staff, cause burning, dealing 3% weapon damage each second for 6s. Fire Staff Fire Mage Passive
Spellslinger Your abilities gain an extra 15% chance to critical strike. Fire Staff Fire Mage Passive
Clear Casting If you haven't taken damage in the last 3s, deal 10% more damage. Fire Staff Fire Mage Passive
Prophet of a Fire God While holding a Fire Staff, your critical strike damage is increasd by 20%. Fire Staff Fire Mage Passive
Runes of Helios Casting a fire spell places a 2m rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7s. (Cooldown 30s). Fire Staff Fire Mage Passive
Incinerate Cause a fiery explosion dealing 130% weapon damage and pushes back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s. Costs 22 Mana. Fire Staff Pyromancer Active
Scorched Each hit of Incinerate causes an additional stack of burning. Fire Staff Pyromancer Passive
Cauterize Wounds Restore 20% of Incinerate damage dealt as health. Fire Staff Pyromancer Passive
Flame out! Incinerate hits twice. Fire Staff Pyromancer Passive
FlameThrower Create a jet of flame from the tip of staff dealing 34% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s. Costs 5 Mana per second. Fire Staff Pyromancer Active
Fire's Reach Increase the range of FlameThrower by 50%. Fire Staff Pyromancer Passive
Infernal Flames Increase the base damage of FlameThrower by 25%. Fire Staff Pyromancer Passive
Pyro Dancer FlameThrower has no cooldown. Fire Staff Pyromancer Passive
Burn Out Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s. Costs 30 Mana. Fire Staff Pyromancer Active
All In Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out. Fire Staff Pyromancer Passive
Heat it Up! Burn Out goes 50% further. Fire Staff Pyromancer Passive
Pyromania While holding a Fire Staff and below 50% max health: damage is increased by 20%. Fire Staff Pyromancer Passive
Heat Up When you block a Melee attack, restore 5% of your max mana. Fire Staff Pyromancer Passive
Let it Burn Whenever burn deals damage, gain 10% Fortify for 2s. (Fortify reduces damage taken.) Fire Staff Pyromancer Passive
Kindle Burning lasts 20% longer. Fire Staff Pyromancer Passive
Watch it Burn Light attacks cause the enemy to catch fire dealing 3% weapon damage each second for 6s. Fire Staff Pyromancer Passive
Trial by Fire When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. (Cooldown 120s.) Fire Staff Pyromancer Passive
Combat Speed When you activate a Fire Staff ability gain 10% Haste for 5s. (cooldown 10s) Fire Staff Pyromancer Passive
Reheat After 6s without activating a Fire Staff ability, your mana regen is increasd by 400%. Fire Staff Pyromancer Passive