Name Description Weapon Skill Tree Type
Claw Shot Shoot forward a four pronged claw attached to a chain from the muzzle. The projectile will travel up to 14m and cannot pull you upwards more than 3m. If it connects to an enemy it will deal 40% weapon damage and inflict root for 1s before quickly pulling you towards them. The pull can be canceled by any ability use or primary fire. Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.) Blundebuss Containment Active
In-and-Out Upon usage, restore 8 stamina every second for 10 seconds. Blundebuss Containment Passive
Combat Readiness Landing a pellet, even if blocked, lowers the cooldown of this ability by 2% each. Blundebuss Containment Passive
Mobile Overload Successful pulls will automatically grant one loaded ammunition. If you currently have 2 loaded ammunition this will exceed the max cap and grant a third. Blundebuss Containment Passive
Net Shot Fire a large sized net projectile out of the blunderbuss dealing 40% weapon damage. The net is a large projectile that will slow anyone hit by 40% for 2.5s. If standing still or moving backwards, the recoil from this attack will knock you further backwards. If moving sideways or forwards, you will continue forward unhindered. Blundebuss Containment Active
Fast Hands If Net Shot hits a target, reduce this cooldown by 20%. Blundebuss Containment Passive
Apparatus The net now inflicts a 50% slow that degrades to normal move speed over 5s. Blundebuss Containment Passive
Barbed Netting Net Shot's initial hit is reduced to 5% weapon damage. However, it now deals 35% additional weapon damage as poison each second for 3s. Blundebuss Containment Passive
Azoth Shrapnel Blast Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 58% weapon damage. Every consecutive hit on the same target will deal 15% less damage than the previous hit. Blundebuss Containment Active
Reach Increase the range of this attack from 12m to 16m. Blundebuss Containment Passive
Discord Fire 4 additional pellets with each use of this ability. Blundebuss Containment Passive
Refresh Each individual hit from this ability or from the blunderbuss primary fire will lower the cooldown of this ability by 1.5%. Blundebuss Containment Passive
Azoth Bomb Fire a singular bomb down the center of the fan. This bomb will impant itself in the world and explode dealing 100% damage in a 3m area after a .5s delay Blundebuss Containment Passive
Deep Load The last shot loaded into the Blunderbuss will do 15% increased damage. Blundebuss Containment Passive
Fortifying Aggression Successful hits within 3m grant Fortify, increasing damage absorption by 10% for 2s. Blundebuss Containment Passive
Future Endeavors If you land 5 or more pellets in a single shot, restore 1 stamina per pellet hit. Blundebuss Containment Passive
Ramp Reloads gives you a damage boost of 4% for 6s. Stacks up to 4 times. Blundebuss Containment Passive
Run and Gun Reloading gives you a speed boost of 40% that decays over 1s. Blundebuss Containment Passive
Unload The next shot fired within 6s after triggering an ability will have 9 pellets instead of 6. Blundebuss Containment Passive
Splitting Grenade Shoot a grenade out of the blunderbuss that will bounce up to 4 times and will detonate after 1.5s. The Splitting Grenade can also be manually detonated by reactivating its ability key at any time. Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85% weapon damage in a 3m area. Each successive grenade hit against the same target deals 40% less base damage. Blundebuss Chaos Active
Soften Deal 25% increased damage to targets greater than 50% health. Blundebuss Chaos Passive
Delayed Escape Any grenade hit grants haste, increasing movement speed by 20% for 3s. Multiple hits will refresh the duration when they hit. Blundebuss Chaos Passive
Incendiary Bursts Splitting Grenade explosions inflict Burn on hit, dealing 10% weapon damage per second for 10s. Stacks up to 3 times. Blundebuss Chaos Passive
Mortar Charge Load the blunderbuss with heavy canisters. For the next 15s or 3 shots, shots will no longer fire multiple pellets but instead will fire a heavy, fast diving, mortar-style canister that causes a tall explosion upon impact, dealing 100% weapon damage in a 3m area. If the target is 10m away or further, they will take 35% increased damage from the mortar. Blundebuss Chaos Active
Steady Each hit grants 7 stamina. Blundebuss Chaos Passive
Freedom With each shot fired, gain a burst of 50% movespeed which decays in power over 3s. Blundebuss Chaos Passive
Streak Gain an extra canister, you can now fire up to 4 shots. Blundebuss Chaos Passive
Blast Shot Blast immense wind out of the blunderbuss knocking down any target immediately in front of you. Blast Shot deals 70% weapon damage. Blundebuss Chaos Active
Preparation Blast Shot applies Rend, increasing damage applied to all targets affected by this ability by 10% for 6s. Blundebuss Chaos Passive
Lingering Flow The area 10m in front of you remains influenced by wind for the next 8s. You and your allies gain a 25% move speed bonus while in the area. Blundebuss Chaos Passive
Artillery Direct damage from abilities is increased by 15% if the victim is 10m or further away. Blundebuss Chaos Passive
Buckshot Deal 10% increased damage to any target as long as you have not damaged them in the last 8s. Blundebuss Chaos Passive
Future Planning Using an ability reduces all other ability cooldowns by 4% of their remaining time. Blundebuss Chaos Passive
Bite Back Every pellet that is a headshot reduces all cooldowns by 0.5%. Blundebuss Chaos Passive
Extended Chamber Holding onto 2 loaded ammunition for 2 seconds after a reload will load a 3rd active ammunition. Blundebuss Chaos Passive
On a Roll Triggering an ability decreases all damage taken by 3% for 10s. Stacks up to 5 times. Blundebuss Chaos Passive
Last Chance Whenever you take a hit and your health is below 50% gain 50% damage reduction for 4 seconds. (30s cooldown) Blundebuss Chaos Passive
Double Down Once every 30 seconds, your next ability used will have its cooldown reduced by 50% Blundebuss Chaos Passive