Name Description Weapon Skill Tree Type
Berserk Triggers a Berserk Mode that increases all attack damage by 20% while active. Berserk Mode will be active for 12 seconds. Cooldown will trigger once Berserk ends. Taunt Gem Compatible: If you have a Carnelian gem equiped in your hatchet, This ability cause a 8s taunts to all enemies within 8m. (Taunt causes monsters to focus only on you.) Hatchet Berserker Active
On The Hunt Increases movement speed by 20% while in Berserk Mode. Hatchet Berserker Passive
Berserking Refresh While Berserk is active, gain a portion of your health back every 4 seconds to a max of 30% of max HP. Hatchet Berserker Passive
Berserking Purge Triggering Berserk removes all Crowd Control effects (Stuns, Slows, Roots) from the player. Hatchet Berserker Passive
Uninterruptible Berserk While in Berserk, your attacks are uninterruptible during Berserk and you can't be staggered. Hatchet Berserker Passive
Feral Rush A sprinting melee attack that causes the player to leap forward, hitting twice. The first hit deals 115% and the 2nd deals 130% weapon damage. Hatchet Berserker Active
Dispatch If target is below 30% health, Feral Rush deals 20% more damage. Hatchet Berserker Passive
Crippling Strikes If Feral Rush hits a target in the back, it causes Root, immobilizing target for 2 seconds. Hatchet Berserker Passive
Raging Torrent Perform four fast attacks each dealing 90% weapon damage. Hatchet Berserker Active
Aggressive Approach Hitting a target with Raging Torrent grants Haste, increasing movement speed by 20% for 6 seconds. Hatchet Berserker Passive
Final Blow Press Light Attack at the end of raging torrent to deal a final attack dealing 120% weapon damage. Hatchet Berserker Passive
Enraged Strikes If target is below 30% health. Light and Heavy attacks deal 20% more damage. Hatchet Berserker Passive
Accumulated Power After 3 successful light attacks against the same target: gain Empower, granting a 30% damage increase for 3 seconds or until the next attack. Hatchet Berserker Passive
Relentless Fury After a successful Heavy attack: gain Empower granting a 30% damage increase for 3 seconds or after 4 attacks. Hatchet Berserker Passive
Desperate Refresh All cooldowns are reduced by 2% when hitting an enemy with an attack while your HP is below 30% Hatchet Berserker Passive
Against All Odds Increase base damage by 10% for every enemy within 5 meters of player. Hatchet Berserker Passive
Fortifying Strikes Hitting the same target with 3 light attacks grants Fortify, increasing damage absorption by 15% for 3 seconds. Hatchet Berserker Passive
Frenzied Purge When hitting an enemy while your health is below 30%: Removes all Bleed, Burn, and Poison DoT effects from the player. (60 second cooldown) Hatchet Berserker Passive
Defy Death When you receive lethal damage: Avoid death, reduce to 50 HP and gain immortality for 3 seconds. (75s cooldown) Hatchet Berserker Passive
Rending Throw Throw an axe dealing 110% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s. Hatchet Throwing Active
Targeted Impact Rend increased to 15% if further than 8 meters from target. Hatchet Throwing Passive
Opportunistic Rending Throw deals an additional 20% damage if target already has an active Debuff. Hatchet Throwing Passive
Second Wind Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%. Hatchet Throwing Passive
Social Distancing Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds. Hatchet Throwing Active
Quick Power Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff. Hatchet Throwing Passive
Stay Back Slow Movement speed effects increased to 25% for 4 seconds. Hatchet Throwing Passive
Infected Throw Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 5s. (Disease reduces targets healing efficiency by 30%) (Weaken reduces target's damage by 10%). Hatchet Throwing Active
Mortal Power Increased duration of disease and weaken to 8 seconds on targets below 30% Health. Hatchet Throwing Passive
Aerial Transmission Creates a 3 meter disease AOE on Impact that lingers in place for 3 seconds. Hatchet Throwing Passive
Aimed Throw Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina. Hatchet Throwing Passive
Critical Throw Thrown axes are now capable of triggering headshot or random critical hit. Also increases critical hit chance of all attacks by 5%. Hatchet Throwing Passive
Exploitation All attacks deal 15% additional damage to targets with an active debuff. Hatchet Throwing Passive
On Fire Every 3rd successfully thrown axe is a guaranteed Crit. Hatchet Throwing Passive
Refreshing Throws Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%. Hatchet Throwing Passive
Rejuvinating Crits Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina. Hatchet Throwing Passive
Boot and Rally Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff. Hatchet Throwing Passive
Adrenaline Rush Dodging within 2 seconds of triggering an ability consumes 25% less Stamina. Hatchet Throwing Passive
Persistent Hinderance Successful throwing axe hits extends all hatchet debuff durations by 30%. Hatchet Throwing Passive