Name Description Weapon Skill Tree Type
Berserk Enter a berserk mode that increases all attack damage by 20% for 12s. Cooldown for this ability will not start until the mode ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) Hatchet Berserker Active
On The Hunt While Berserk is active, your movement speed is increased by 20%. Hatchet Berserker Passive
Berserking Refresh While Berserk is active, gain a portion of your health back every 4s, up to 30% of your maximum health. Hatchet Berserker Passive
Berserking Purge Remove all stuns, slows, and roots from yourself when you activate Berserk. Hatchet Berserker Passive
Uninterruptible Berserk While Berserk is active, your attacks are uninterruptible and you can't be staggered. Hatchet Berserker Passive
Feral Rush Leap forward and strike twice. The first hit deals 115% weapon damage and the second deals 130% weapon damage. Hatchet Berserker Active
Dispatch If target is below 30% health, Feral Rush deals 20% more damage. Hatchet Berserker Passive
Crippling Strikes If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s. Hatchet Berserker Passive
Raging Torrent Perform 4 fast attacks, each dealing 90% weapon damage. Hatchet Berserker Active
Aggressive Approach Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s. Hatchet Berserker Passive
Final Blow Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage. Hatchet Berserker Passive
Enraged Strikes Light and heavy attacks deal 20% more damage to targets below 30% health. Hatchet Berserker Passive
Accumulated Power After 3 successful light attacks against the same target, gain empower, granting a 30% damage increase for 3s or until the next attack. Hatchet Berserker Passive
Relentless Fury After a successful heavy attack, gain empower, granting a 30% damage increase for the next 4 attacks within 3s. Hatchet Berserker Passive
Desperate Refresh All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%. Hatchet Berserker Passive
Against All Odds Increase base damage by 10% for every enemy within 5m. Hatchet Berserker Passive
Fortifying Strikes Hitting the same target with 3 consecutive light attacks grants fortify, increasing damage absorption by 15% for 3s. Hatchet Berserker Passive
Frenzied Purge Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.) Hatchet Berserker Passive
Defy Death When you receive lethal damage, avoid death. You are reduced to 50 health and gain immortality for 3s. (Cooldown 75s.) Hatchet Berserker Passive
Rending Throw Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's damage absorption by 10% for 10s. Hatchet Throwing Active
Targeted Impact Rend effectiveness increased to 15% if the target is further than 8m away. Hatchet Throwing Passive
Opportunistic If Rending Throw hits a target with an active debuff, it deals an additional 20% damage. Hatchet Throwing Passive
Second Wind If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%. Hatchet Throwing Passive
Social Distancing Throw a hatchet up to 25m forward and dodge backwards. The hatchet deals 130% weapon damage and slows targets by 15% for 3s. (Slow reduces target's movement speed.) Hatchet Throwing Active
Quick Power If Social Distancing his a target with an active debuff, your movement speed is increased by 30% for 3s. Hatchet Throwing Passive
Stay Back Social Distancing's slow effectiveness is increased to 25% and its duration is increased to 4s. Hatchet Throwing Passive
Infected Throw Throw a hatchet that deals 150% weapon damage. This attack inflicts disease and weaken on your target for 10s. (Disease reduces target's healing efficiency by 30%.) (Weaken reduces target's damage by 10%.) Hatchet Throwing Active
Mortal Power Increased the duration of disease and weaken to 15s on targets below 30% health. Hatchet Throwing Passive
Aerial Transmission Creates a 3m radius disease cloud on impact that lingers in place for 6s. Hatchet Throwing Passive
Aimed Throw Replaces block with an aimed throw that deals 95% weapon damage. Hold block to enter aimed stance and press light attack to throw. Costs 20 stamina per throw. Hatchet Throwing Passive
Critical Throw Thrown hatchets are now capable of triggering headshots or random critical hits. Also increases critical hit chance of all attacks by 5%. Hatchet Throwing Passive
Exploitation All attacks deal 15% additional damage to targets with an active debuff. Hatchet Throwing Passive
On Fire Every third thrown hatchet hit is a guaranteed critical hit. Hatchet Throwing Passive
Refreshing Throws Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%. Hatchet Throwing Passive
Rejuvenating Crits Critical hits with light attacks and aimed throws regenerate 10 stamina. Hatchet Throwing Passive
Boot and Rally Light attacks and aimed throws restore 10 stamina when hitting targets with an active debuff. Hatchet Throwing Passive
Adrenaline Rush Dodging within 2s of triggering an ability consumes 25% less stamina. Hatchet Throwing Passive
Persistent Hinderance Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs on that target by 30%. Hatchet Throwing Passive