Name Description Weapon Skill Tree Type
Poison Shot Shoot a poison arrow that on hit or land creates a cloud of poison 3m wide that lasts 6s. Foes entering the cloud are poisoned dealing 10% weapon damage per second for 20s. Bow Skirmisher Active
Infected Arrows Poison Shot's poison now does 12% weapon damage per second for 20s Bow Skirmisher Passive
Direct Hit If you directly hit a target with Poison Shot it deals 200% more damage. Bow Skirmisher Passive
Evade Shot Leap back 5m and shoot an arrow dealing 125% weapon damage. Bow Skirmisher Active
Evasive Knockback Evade Shot causes knockback of 2m. Bow Skirmisher Passive
Go the Distance Evade Shot grants you 5s of 15% Haste (you move faster.) Bow Skirmisher Passive
Rain of Arrows Shoot a barrage of arrows 7 meters wide that deals 150% weapon damage. Bow Skirmisher Active
Barbed Arrows Rain of Arrows causes bleed dealing 85% weapon damage over 12s. (max 3 stacks.) Bow Skirmisher Passive
Hooked Arrows Rain of arrows causes a 15% slow for 4s. (Slow reduces targets movement speed.) Bow Skirmisher Passive
Evasive Tactics After you dodge: Deal 20% more damage for 5s. Bow Skirmisher Passive
Catch Me If You Can If surrounded by 3 or more foes within 3m of you gain 20% Haste (you move faster.) Bow Skirmisher Passive
Closing In Hitting a foe below 50% health: reduces bow ability recharge by 5%. Bow Skirmisher Passive
Impale If you hit a foe with 100% health cause 10% slow for 2s. Bow Skirmisher Passive
Hunter's Insight Hitting a foe with a debuff grants 5 stamina. Bow Skirmisher Passive
Dodge and Weave After you dodge: Gain 10% haste for 2s. (you move faster.) Bow Skirmisher Passive
Archer's Speed Gain 10% haste for 5s when you swap to your bow. (10s cooldown) Bow Skirmisher Passive
Mark Deal 10% more damage to foes suffering from a debuff. Bow Skirmisher Passive
Battle Precision Debuff and damage over time durations last 20% longer. Bow Skirmisher Passive
Knee Shot Leg shots cause 10% slow for 2s (slow causes target to move slower.). Bow Skirmisher Passive
Rapid Shot Shoot 3 consecutive arrows. The first two dealing 100% weapon damage each. The last shot causes a knockback and deal 125% weapon damage. Bow Hunter Active
Rapid Accuracy If all 3 arrows consecutively hit the same target Rapid Shot’s cooldown is reduced by 50%. Bow Hunter Passive
Final Blow 3rd Shot of Rapid Shot deal 25% extra damage. Bow Hunter Passive
Penetrating Shot Shoot an arrow dealing 150% weapon damage that passes through targets and continues for 100 meters. Bow Hunter Active
Blood Soaked Arrow Increased damage by 10% after each hit. (max 50% damage.) Bow Hunter Passive
Deep Strike Penetrating Shot deals 20% more damage to targets 20m or more away. Bow Hunter Passive
Splinter Shot Shoot an arrow out 10 meters it then splits into 3 arrows dealing 50% weapon damage. Bow Hunter Active
Scatter Shot Splinter Shot splits into 5 arrows. Bow Hunter Passive
Calculated Reduce cooldown shot per hit by 10%. Bow Hunter Passive
Long Range Deal 20% more damage to foes at least 10m away. Bow Hunter Passive
Aim True Heavy attacks arrows fly faster and deal 30% more damage. Bow Hunter Passive
Unbreakable Focus Receive 10% less damage while aiming. Bow Hunter Passive
Finishing Shot If your target is below 50% health: Deal 20% more damage. Bow Hunter Passive
Opening Strike Heavy attacks deal +20% damage to foes with 100% health. Bow Hunter Passive
Surprise Attack If you haven't damaged a foe in the last 10s: Deal 20% extra damage. Bow Hunter Passive
Arrow Range Increased arrow distance before start of gravity by 100%. Bow Hunter Passive
Hawkeye When you land a headshot heal yourself for 10% of damage done. Bow Hunter Passive
Bullseye Bow shots critical chance increase by 10%. Bow Hunter Passive
Concussion When you land a headshot you deal 20% more damage and a 50% chance to get your arrow back. Bow Hunter Passive
Pillar of Fire A targeted spell that deals 134% weapon damage. Costs 15 Mana. Fire Staff Fire Mage Active
First Strike Pillar of Fire deals 40% more damage to foes at full health. Fire Staff Fire Mage Passive
Arson's Advantage Gain 10% of your max mana per enemy hit by Pillar of Fire. Fire Staff Fire Mage Passive
Meteor Shower Channel a spell that rains down meteors, dealing 34% weapon damage on initial impact and an additional 20% weapon damage per second while targets remain in the AOE. Costs 5 Mana Per Second (30 total mana at full cast). Fire Staff Fire Mage Active
Immolation The initial hit of Meteor Shower gives you 1% of your max mana for each target hit. Fire Staff Fire Mage Passive
Fiery Determination Adds Grit while casting Meteor Shower. (Grit is an added stagger resistance that stops attacks from being interrupted by reactions) Fire Staff Fire Mage Passive
Judgment of Helios All hits after the initial impact now deal 25% weapon damage. Fire Staff Fire Mage Passive
Fireball Fire off a heavy fireball that deals 140% weapon damage on impact and leave a 3m burning field that lasts 6s. The burning field dealing 10% weapon damage each second. Costs 25 Mana. Fire Staff Fire Mage Active
Scorched Earth Fireball's burning field persists for 9s. Fire Staff Fire Mage Passive
Catch Direct hits with Fireball give you 10% of your max mana and reduces your Fire Staff cooldowns by 7%. Fire Staff Fire Mage Passive
Spell Focus Heavy Attacks restore 5% of your max mana on hit. Fire Staff Fire Mage Passive
Fiery Restoration Heavy Attacks reduce Fire Staff cooldowns by -10% on hit. Fire Staff Fire Mage Passive