| Poison Shot | Shoot an arrow that deals 50% weapon damage. On hit or land, this arrow creates 3m radius poison cloud that lasts 6s. Foes entering the cloud are poisoned and take 20% weapon damage per second for 7s. (This ability cannot headshot.) | Bow | Skirmisher | Active |
| Infected Arrows | Poison Shot's poison now does 24% weapon damage per second for 7s. | Bow | Skirmisher | Passive |
| Direct Hit | Direct hits against targets are more powerful and now deal 100% weapon damage. | Bow | Skirmisher | Passive |
| Evade Shot | Leap back 5m and shoot an arrow dealing 90% weapon damage to your target. | Bow | Skirmisher | Active |
| Evasive Knockback | Evade Shot staggers and pushes the target back 2m. | Bow | Skirmisher | Passive |
| Go the Distance | Successfully hitting with Evade Shot grants you a 15% haste for 5s. (Haste increases movement speed.) | Bow | Skirmisher | Passive |
| Rain of Arrows | Shoot a barrage of arrows that covers a 4m radius area and deals 150% weapon damage. (This ability cannot headshot.) | Bow | Skirmisher | Active |
| Barbed Arrows | Rain of Arrows causes bleed, dealing 9% weapon damage per second for 12s. | Bow | Skirmisher | Passive |
| Hooked Arrows | Rain of Arrows causes a 15% slow for 4s. (Slow reduces target's movement speed.) | Bow | Skirmisher | Passive |
| Rending Headshot | Headshots inflict rend reducing target's armor by 10% for 5s. | Bow | Skirmisher | Passive |
| Catch Me If You Can | If surrounded by 3 or more foes within 3m of you, gain 20% haste. (Haste increases movement speed.) | Bow | Skirmisher | Passive |
| Closing In | Hitting a foe below 50% health reduces all bow ability cooldowns by 5%. | Bow | Skirmisher | Passive |
| Impale | If you hit a foe with 100% health, inflict a 10% slow for 2s. (Slow reduces target's movement speed.) | Bow | Skirmisher | Passive |
| Hunter's Insight | Hitting a foe with a debuff grants 5 stamina. | Bow | Skirmisher | Passive |
| Dodge and Weave | After dodging with full stamina, gain 10% haste for 2s. (Haste increases movement speed.) | Bow | Skirmisher | Passive |
| Archer's Speed | Gain 10% haste for 5s when you swap to your bow. (Haste increases movement speed.) (Cooldown 10s.) | Bow | Skirmisher | Passive |
| Mark | Deal 10% more base damage to foes suffering from a debuff. | Bow | Skirmisher | Passive |
| Battle Precision | Debuff durations last 20% longer. (Does not affect crowd control debuffs.) | Bow | Skirmisher | Passive |
| Evasive Tactics | Gain Empower and deal 15% more damage for 5s after dodging. | Bow | Skirmisher | Passive |
| Rapid Shot | Shoot 3 consecutive arrows. First Arrow: 100% weapon damage. Second Arrow: 100% weapon damage. Third Arrow: 125% weapon damage. | Bow | Hunter | Active |
| Rapid Accuracy | If all 3 arrows hit the same target, Rapid Shot's cooldown is reduced by 50%. | Bow | Hunter | Passive |
| Final Blow | The third arrow of Rapid Shot deals 25% more base damage. | Bow | Hunter | Passive |
| Penetrating Shot | Shoot an arrow that deals 150% weapon damage and passes through targets. This attack has a range of 100m. | Bow | Hunter | Active |
| Blood Soaked Arrow | Penetrating Shot deals 10% increased damage after each hit. (Max 50% damage.) | Bow | Hunter | Passive |
| Deep Strike | Penetrating Shot deals 15% more base damage to targets 20m or more away. | Bow | Hunter | Passive |
| Explosive Arrow | Fire an arrow that deals 50% weapon damage on hit, then explodes on impact dealing an additional 135% damage to all targets within a 2.5m radius. | Bow | Hunter | Active |
| Flame Arrow | Explosive Arrow direct hits inflict burn, dealing 8% weapon damage every second for 10s. | Bow | Hunter | Passive |
| Contained Detonation | Explosion damage increased to 170% weapon damage, but decreases the explosion radius to 1.3m. | Bow | Hunter | Passive |
| Long Range | Deal 10% more base damage to foes at least 10m away. | Bow | Hunter | Passive |
| Aim True | Heavy attack arrows fly faster and deal 10% more base damage. | Bow | Hunter | Passive |
| Unbreakable Focus | Armor is increased by 10% while aiming. | Bow | Hunter | Passive |
| Finishing Shot | Deal 15% more base damage to targets below 50% health. | Bow | Hunter | Passive |
| Opening Strike | Heavy attacks deal 10% increased base damage to foes with 100% health. | Bow | Hunter | Passive |
| Surprise Attack | Deal 15% more base damage to any foe as long as you have not damaged them in the last 10s. | Bow | Hunter | Passive |
| Arrow Range | Increases the distance that arrows travel before being affected by gravity by 100%. | Bow | Hunter | Passive |
| Hawkeye | When you land a headshot, heal yourself for 10% of damage done. | Bow | Hunter | Passive |
| Bullseye | Increases critical chance of bow shots by 10%. | Bow | Hunter | Passive |
| Concussion | When you land a headshot, deal 20% more damage. | Bow | Hunter | Passive |
| Pillar of Fire | Invoke a burst of flames with a 2.5m radius at the target area that deals 155% weapon damage. Costs 15 mana. | Fire Staff | Fire Mage | Active |
| Strike The Match | Pillar of Fire deals 5% more base damage for each stack of smolder on the target, dealing 5% weapon damage each second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Arson's Advantage | Gain 15% of your max mana per enemy hit by Pillar of Fire. | Fire Staff | Fire Mage | Passive |
| Meteor Shower | Summon down a 4.5m radius rain of meteors for 6s up to 20m away. Deals 100% weapon damage to targets upon entering the area, then deals an additional 50% weapon damage every 1s while targets remain inside. (This effect cannot be dispelled.) Costs 25 mana. | Fire Staff | Fire Mage | Active |
| Fiery Determination | Adds grit while casting Meteor Shower. (Grit prevents you from being staggered by incoming attacks.) | Fire Staff | Fire Mage | Passive |
| Judgment of Helios | Hitting a target that is inside meteor shower with a light or heavy attack will inflict smolder on targets, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Immolation | Meteor Shower now applies Disease, reducing the incoming healing by 20% and outgoing healing by 10% of all targets inside the area of effect. | Fire Staff | Fire Mage | Passive |
| Fireball | Cast forth a heavy fireball that deals 150% weapon damage in a 3m radius on impact, and an additional 20% base damage to hostile AI targets. Costs 25 mana. | Fire Staff | Fire Mage | Active |
| Scorched Earth | Fireball hits now apply a stack of smolder on targets, dealing 5% weapon damage every half second for 6s. (Max 5 stacks.) | Fire Staff | Fire Mage | Passive |
| Catch | Direct hits with Fireball restore 10% of your max mana and reduce your fire staff ability cooldowns by 7%. | Fire Staff | Fire Mage | Passive |
| Spell Focus | Heavy attacks will now restore 5% of your max mana on hit. (Can only be triggered once every 0.5s.) | Fire Staff | Fire Mage | Passive |
| Fiery Restoration | Heavy attacks reduce fire staff cooldowns by 10% on hit. | Fire Staff | Fire Mage | Passive |