Attribute Threshold Bonuses

Strength
50 +10% damage to melee physical basic attacks+10% mining speed
100 +5% damage to melee slashing and strike damage+20 encumbrance
150 +25% stamina damage from melee weapon light attacks-10% decrease in weight of mined items
200 +10% damage on stunned, slowed, or rooted enemies+10% mining speed
250 Stamina regen is 25% faster during the start up of basic attacks with a melee weapon+10% yield increase when mining
300 +10% base damage to heavy attacks25% chance to mine an ore with a single swing
Dexterity
50 +10% chance to critical hit+10% skinning speed
100 +5% thrust damage+20% haste for 3s after skinning
150 Dodges cost 10 less stamina-10% decrease in weight of skinned items
200 +10% bonus backstab and headshot damage+10% skinning speed
250 +10% bonus to random critical hit damage against stunned, slowed, or rooted enemies+10% yield increase when skinning
300 Guaranteed critical hit after a dodge (can only trigger once every 10 seconds)Ammo has 15% chance of being returned
Intelligence
50 +10% damage increase to backstabs and random critical hits+10% harvest speed
100 +10% damage to light and heavy magic attacks5% chance for 1 azoth when harvesting
150 +15% to elemental damage-10% decrease in weight of harvested items
200 +10 mana after a dodge+10% harvest speed
250 +30% duration to damage over time spells+10% yield increase when harvesting
300 +10% damage on first hit on full health target-10% reduction in Azoth travel cost
Focus
50 -5% ability cooldown+10% fishing line tension
100 +20 to mana pool+10% increase to repair parts yield when salvaging
150 +20% healing output-10% decrease carry weight of fish
200 +20% duration on casted buffs+10% fishing line tension
250 +30 mana on any self or group AI kill+10% increase to caught fish size
300 When your mana is at 15 or less gain 8 mana per second for 10s (60s cooldown)-10% cooldown reduction for Inn fast travel
Constitution
50 All health consumables 20% stronger+10% logging speed
100 Increase max health by 10% of your physical armor--10% reduction on durability loss for tools
150 -10% to critical damage taken-10% decrease in weight of logging items
200 +10% increase to physical and elemental armor+10% Logging speed
250 -60% damage reduction when full health (60s cooldown)+10% yield increase when logging
300 Basic melee attacks gain GRIT25% chance to chop down a tree in a single swing