| Gambit I | +4% damage while your Stamina is not full. | I | |
| Rally I | +6% damage and outgoing healing while at full Health. | I | |
| Artificer Main-Hand Weapon Attributes | Increases Focus and Dexterity on a main-hand only weapon. | — | |
| Assassin Main-Hand Weapon Attributes | Increases Dexterity and Intelligence on a main-hand only weapon. | — | |
| Barbarian Main-Hand Weapon Attributes | Increases Strength and Constitution on a main-hand only weapon. | — | |
| Battlemage Main-Hand Weapon Attributes | Increases Intelligence and Strength on a main-hand only weapon. | — | — |
| Brigand Main-Hand Weapon Attributes | Increases Dexterity and Constitution on a main-hand only weapon. | — | |
| Cavalier Main-Hand Weapon Attributes | Increases Dexterity and Strength on a main-hand only weapon. | — | |
| Cleric Main-Hand Weapon Attributes | Increases Focus and Constitution on a main-hand only weapon. | — | — |
| Druid Main-Hand Weapon Attributes | Increases Constitution and Intelligence on a main-hand only weapon. | — | |
| Duelist Main-Hand Weapon Attributes | Increases Dexterity and Focus on a main-hand only weapon. | — | — |
| Fighter Main-Hand Weapon Attributes | Increases Strength and Dexterity on a main-hand only weapon. | — | — |
| Knight Main-Hand Weapon Attributes | Increases Constitution and Strength on a main-hand only weapon. | — | — |
| Mage Main-Hand Weapon Attributes | Increases Intelligence and Focus on a main-hand only weapon. | — | — |
| Monk Main-Hand Weapon Attributes | Increases Strength and Focus on a main-hand only weapon. | — | — |
| Nomad Main-Hand Weapon Attributes | Increases Constitution and Focus on a main-hand only weapon. | — | |
| Occultist Main-Hand Weapon Attributes | Increases Intelligence and Constitution on a main-hand only weapon. | — | — |
| Priest Main-Hand Weapon Attributes | Increases Focus and Intelligence on a main-hand only weapon. | — | — |
| Ranger Main-Hand Weapon Attributes | Increases Dexterity attribute on a main-hand only weapon. | — | |
| Sage Main-Hand Weapon Attributes | Increases Focus attribute on a main-hand only weapon. | — | |
| Scholar Main-Hand Weapon Attributes | Increases Intelligence attribute on a main-hand only weapon. | — | |
| Sentry Main-Hand Weapon Attributes | Increases Constitution attribute on a main-hand only weapon. | — | |
| Soldier Main-Hand Weapon Attributes | Increases Strength attribute on a main-hand only weapon. | — | |
| Spellsword Main-Hand Weapon Attributes | Increases Strength and Intelligence on a main-hand only weapon. | — | |
| Trickster Main-Hand Weapon Attributes | Increases Intelligence and Dexterity on a main-hand only weapon. | — | — |
| Warden Main-Hand Weapon Attributes | Increases Constitution and Dexterity on a main-hand only weapon. | — | — |
| Zealot Main-Hand Weapon Attributes | Increases Focus and Strength on a main-hand only weapon. | — | |
| Empty Socket | Attach a gem to add its effect. | — | |
| Taunting I | Taunts are active. Generate 150% more threat. | — | |
| Taunting II | Taunts are active. Generate 250% more threat. | — | |
| Taunting III | Taunts are active. Generate 300% more threat. | — | |
| Taunting IV | Taunts are active. Generate 350% more threat. | — | |
| Calming I | Generate 4% less threat. And deal 0.5% more damage to taunted foes. | — | |
| Calming II | Generate 6% less threat. And deal 1% more damage to taunted foes. | — | |
| Calming III | Generate 8% less threat. And deal 1.5% more damage to taunted foes. | — | |
| Calming IV | Generate 10% less threat. And deal 2% more damage to taunted foes. | — | |
| Lucky I | +0.25% chance at rare items from chests and monsters. | — | |
| Lucky II | +0.35% chance at rare items from chests and monsters. | — | |
| Lucky III | +0.45% chance at rare items from chests and monsters. | — | |
| Lucky IV | +0.5% chance at rare items from chests and monsters. | — | |
| Enfeebling Poison Shot | Poison Shot hits apply Weaken, reducing the target's damage by 28% for 6s. | — | |
| Energizing Evade Shot | After hitting a target with Evade Shot, gain 21 Stamina and reduce cooldown by 21%. | — | |
| Lasting Rain of Arrows | Slow and Bleed last 46% longer. | — | |
| Penetrating Rapid Shot | +36% armor penetration of all Rapid Shot attacks. | — | |
| Refreshing Penetrating Shot | Penetrating Shot kills reduce its cooldown by 50%. | — | |
| Empowering Explosive Arrow | Explosive Arrow hits grant Empower, increasing damage by 37% for 5s or until the next hit. | — | |
| Kind | Generate -49% less threat (Max 99% from all sources). | — | — |
| Vicious | +7.3% critical damage. | — | |
| Enchanted | Light and Heavy attacks deal +5.3% damage. | — | |
| Ruinous | +43% Siege Damage. | — | — |