| Upheaval | An upward slice that deals 200% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | Sword | Swordmaster | Active |
| Unstoppable Slash | Upheaval hits against targets inflicted with crowd control (stun, root, slow) status effects deal 20% more base damage. | Sword | Swordmaster | Passive |
| Tactician | On a successful hit with Upheaval, all other sword cooldowns are reduced by 25%. (Max 1 reduction per ability use.) | Sword | Swordmaster | Passive |
| Whirling Blade | Quickly spin around while extending the sword out, dealing two hits of 80% weapon damage to all foes within 3m. | Sword | Swordmaster | Active |
| Opportunity | Grants a bonus to Whirling Blade hits based on what equip load the player is: • Light - Inflicts target hit with 15% rend for 10s. • Medium - Increases stamina regen rate by 10% per hit for 4s. (Max 4 hits.) • Heavy - Inflicts target with 16% weaken for 6s. (Rend reduces target's armor.) (Weaken reduces target's outgoing damage.) | Sword | Swordmaster | Passive |
| Tactical Strike | Whirling Blade reduces its own cooldown by 5% for each enemy hit. | Sword | Swordmaster | Passive |
| Leaping Strike | Leap forward, dealing 100% weapon damage and staggering your target. | Sword | Swordmaster | Active |
| Final Strike | If you hit a foe below 30% health, deal 50% more base damage. | Sword | Swordmaster | Passive |
| Cowardly Punishment | On successful hit, inflict a 30% slow for 3s. (Slow reduces target's movement speed.) | Sword | Swordmaster | Passive |
| Empowered Stab | Successful heavy attacks grant you 30% empower for 5s. (Empower increases damage.) | Sword | Swordmaster | Passive |
| Achilles' Heel | The final attack in your light attack chain inflicts a 15% rend for 2s. (Rend reduces target's armor.) | Sword | Swordmaster | Passive |
| Precision | Sword and shield critical strike chance increased by 10%. | Sword | Swordmaster | Passive |
| Freeing Justice | Successfully hitting with a heavy attack causes you to lose 1 debuff. | Sword | Swordmaster | Passive |
| Mobility | Move 33% faster while blocking. | Sword | Swordmaster | Passive |
| Counter Attack | When you block an attack, gain a stack of 3% empower for 5s. (Empower increases damage.) (Max 5 stacks.) | Sword | Swordmaster | Passive |
| Opportunist | Abilities deal 10% more base damage to slowed foes. | Sword | Swordmaster | Passive |
| Critical Precision | On critical, gain 20% haste for 5s. (Haste increases movement speed.) | Sword | Swordmaster | Passive |
| Confidence | While health is full, deal 15% more base damage. | Sword | Swordmaster | Passive |
| Leadership | While holding a sword, grant Empower to all group members, increasing their damage by 10%. | Sword | Swordmaster | Passive |
| Shield Bash | Deals 50% weapon damage, staggering and stunning foes in front of you for 2s. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Intimidating Bash | Shield Bash causes greatly increased threat and now deals 75% weapon damage. | Sword | Defender | Passive |
| Concussive Bash | Grants a bonus to Shield Bash hits based on what shield type is equipped: • Round Shield - Increase the critical hit chance of your next hit within 5s by 50%. • Kite Shield - Cleanse 1 debuff from yourself. • Tower Shield - Shield Bash's stun duration is increased by 1s. | Sword | Defender | Passive |
| Shield Rush | Rush forward 5m, staggering and pushing back foes. This attack deals 100% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | Sword | Defender | Active |
| Improved Rush | On a successful hit, all enemies within 5m are inflicted by 20% weaken for 10s. (Weaken reduces target's outgoing damage.) | Sword | Defender | Passive |
| Intimidating Rush | On a successful hit, all enemies within 5m of you are slowed by 30% for 4s. (Slow reduces target's movement speed.) | Sword | Defender | Passive |
| Defender's Resolve | For 8s, reduce the incoming base damage from attackers by 30% and reduce the attacker's stamina damage while blocking by 20%. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Final Countdown | Grants a bonus to Defender's Resolve based on what shield type is equipped: • Round Shield - Base damage increased by 20% while Defender's Resolve is active. • Kite Shield - Potency of slows on you are reduced by 30% while Defender's Resolve is active. • Tower Shield - Base damage reduction is increased by 20%. | Sword | Defender | Passive |
| Restoration | When Defender's Resolve ends, heal for 30% of your base health. | Sword | Defender | Passive |
| Sturdy Shield | Grants an additional 15% physical armor. | Sword | Defender | Passive |
| Sturdy Grip | Stamina damage is reduced by 15% when blocking a melee attack with a shield. | Sword | Defender | Passive |
| Elemental Resistance | Reduce base damage from all magical types by 10%. | Sword | Defender | Passive |
| Defensive Training | When you block an attack, gain 20% fortify for 5s. (Fortify increases armor.) | Sword | Defender | Passive |
| High Grip | Stamina damage is reduced by 15% when blocking a ranged attack with a shield. | Sword | Defender | Passive |
| One with the Shield | Grants a bonus based on what shield type is equipped: • Round Shield - Hitting a target will increase the duration of all debuffs on them by 5%. • Kite Shield - When you block with a shield, all sword and shield cooldowns are reduced by 1%. • Tower Shield - Being hit or blocking a hit will extend the duration of all buffs on self by 5%. | Sword | Defender | Passive |
| Final Blow | The third attack in your light attack chain deals 15% more base damage and generates additional threat. | Sword | Defender | Passive |
| Invigorating Bulwark | Gain 15 stamina when hitting a target with Shield Bash or Shield Rush. | Sword | Defender | Passive |
| Recuperation | All incoming healing and regeneration is increased by 10%. | Sword | Defender | Passive |
| Defensive Formation | While blocking, reduce damage to all allies within 4m by 30%. (Cooldown 1s.) (This effect cannot be dispelled.) | Sword | Defender | Passive |