Name | Description | Tier | Item | |
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Abyssal IV | 50% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. | IV | ![]() |
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Electrified IV | 50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. | IV | ![]() |
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Empowered IV | 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. | IV | ![]() |
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Ignited IV | 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. | IV | ![]() |
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Frozen IV | 50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. | IV | ![]() |
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Arboreal IV | 50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. | IV | ![]() |
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Brash IV | +30% damage against targets with full Health. | IV | ![]() |
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Opportunist IV | +20% damage against targets with less than 30% Health. | IV | ![]() |
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Retaliate IV | Deal +15% damage for 2 seconds after taking a hit. | IV | ![]() |
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Exhilarate IV | Deal +24% increased damage while your health is below 30%. | IV | ![]() |
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Cruel IV | +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) | IV | ![]() |
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Gambit IV | +15% damage while your stamina is not full. | IV | ![]() |
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Rally IV | +15% damage and outgoing healing while at full health. | IV | ![]() |
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Abyssal Ward IV | +6% Void Damage Absorption. | IV | ![]() |
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Fire Ward IV | +6% Fire Damage Absorption. | IV | ![]() |
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Lightning Ward IV | +6% Lightning Damage Absorption. | IV | ![]() |
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Arcane Ward IV | +6% Arcane Damage Absorption. | IV | ![]() |
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Ice Ward IV | +6% Ice Damage Absorption. | IV | ![]() |
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Nature Ward IV | +6% Nature Damage Absorption. | IV | ![]() |
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Slash Ward IV | +5% Slash Damage Absorption. | IV | ![]() |
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Strike Ward IV | +5% Strike Damage Absorption. | IV | ![]() |
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Thrust Ward IV | +5% Thrust Damage Absorption. | IV | ![]() |
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Physical Ward IV | 2.5% Physical Damage Absorption. | IV | ![]() |
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Wilderness Ward IV | 1.9% Physical and 0.63% Elemental Damage Absorption. | IV | ![]() |
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Elemental Ward IV | 2.5% Elemental Damage Absorption. | IV | ![]() |
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Spectral Ward IV | 1.9% Elemental and 0.63% Physical Damage Absorption. | IV | ![]() |
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Acid Resistance | +10 Acid Resistance and Acid Resistance ticks 15% slower. | IV | ![]() |
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Abyssal III | 40% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. | III | ![]() |
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Electrified III | 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher. | III | ![]() |
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Empowered III | 40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher. | III | ![]() |
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Ignited III | 40% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher. | III | ![]() |
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Frozen III | 40% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher. | III | ![]() |
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Arboreal III | 40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher. | III | ![]() |
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Brash III | +25% damage against targets with full Health. | III | ![]() |
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Opportunist III | +16% damage against targets with less than 30% Health. | III | ![]() |
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Retaliate III | Deal +12% damage for 2 seconds after taking a hit. | III | ![]() |
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Exhilarate III | Deal +20% increased damage while your health is below 30%. | III | ![]() |
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Cruel III | +10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.) | III | ![]() |
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Gambit III | +12% damage while your stamina is not full. | III | ![]() |
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Rally III | +12% damage and outgoing healing while at full health. | III | ![]() |
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Abyssal Ward III | +5% Void Damage Absorption. | III | ![]() |
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Fire Ward III | +5% Fire Damage Absorption. | III | ![]() |
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Lightning Ward III | +5% Lightning Damage Absorption. | III | ![]() |
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Arcane Ward III | +5% Arcane Damage Absorption. | III | ![]() |
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Ice Ward III | +5% Ice Damage Absorption. | III | ![]() |
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Nature Ward III | +5% Nature Damage Absorption. | III | ![]() |
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Slash Ward III | +4% Slash Damage Absorption. | III | ![]() |
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Strike Ward III | +4% Strike Damage Absorption. | III | ![]() |
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Thrust Ward III | +4% Thrust Damage Absorption. | III | ![]() |
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Physical Ward III | 2% Physical Damage Absorption. | III | ![]() |