Name | Perks | Rarity | Tier | Gear Score | |
---|---|---|---|---|---|
![]() | Uncommon | — | — | ||
![]() | Uncommon | II | 275 | ||
![]() | Rare | III | 400 | ||
![]() | Epic | IV | 500 | ||
![]() | Uncommon | II | 275 | ||
![]() | Epic | IV | 500 | ||
![]() | Uncommon | II | 275 | ||
![]() | Rare | III | 400 | ||
![]() | Epic | IV | 500 | ||
![]() | Legendary | V | 650-700 |
@Schatt all the Attune's have gems to increase or mitigate their damage. Amber is the gem for nature. Ruby is for fire, Aquamarine is for Frost...any way they all have a gem. The attunement is just preferential to the meta, it's a guessing game as to what to slot for your opponent.