Recipe: Orichalcum Ice Gauntlet

Fabricate

Crafting recipe for Orichalcum Ice Gauntlet of the Sentry

Requirements
Trade Skill Arcana Lv. 200 Station Arcane Repository T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 503 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 20,050 Territory Standing 75
Craft Amount
Crafted Item
Ingredients
8x Tier 5 Leather (PRIMARY) Click to view 4 extra materials
5x Cloth Click to view 10 extra materials
4x Metals Click to view 10 extra materials
6x Water Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Runestone Stopwatch must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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503
100 200 300 400 500 600 700 725

50% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
21.47%
DmgCon CritHeadshot +5.3% critical damage.
16.1%
Critical +5.3% critical chance.
5.37%
DmgCon Light and Heavy attacks deal +3.8% damage.
5.37%
DmgCon +9.7% damage when you are exhausted.
2.71%
Skill IceGauntlet Wind Chill deals +14% damage. If Wind Chill hits the same target 6 times in a row they become rooted for 1s.
2.71%
Skill IceGauntlet Ice Storm deals +4.7% damage. Frost effects remains on enemies for 2s after exiting Ice Storm.
2.71%
Skill IceGauntlet Ice Spikes deal +14% more damage to rooted foes.
2.71%
Skill IceGauntlet Heal for 15% of your base Health after Entomb ends.
2.71%
Skill IceGauntlet While the Frigid Showers upgrade is active, Ice Shower's Frostbite deals 8% weapon damage per second to affected enemies. Reduce Ice Shower's cooldown by 8.7%
2.71%
Skill IceGauntlet Ice Pylon deals +4.8% more damage and triggers a burst dealing 50% weapon damage to to enemies within a 3m radius every 2s.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
2.3%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown).
2.3%
Proc Heal for 5.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.3%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.3%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.3%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
2.3%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
2.3%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
0.64%
OnKill +6.1% Health on kill (1s cooldown).
0.64%
OnKill +28 Stamina on kill (1s cooldown).
0.64%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.64%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.64%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon PvP Only: +13% damage to players with Haste.
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