Name Description Tier Item
Stamina Recovery When you are hit while below 50% Health, gain 60 Stamina (45s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Mana Recovery When you are hit while below 50% Health, gain 105 Mana (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Purify When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Fortified Recovery When you are hit while below 50% Health, gain 20% Fortify for 5s (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Leeching Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Siphoning +3.2% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifestealing Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Keenly Jagged Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Keenly Fortified Gain 10% Fortify for 3s on critical hit (10s cooldown).
Keenly Empowered Gain 10% Empower for 5s on critical hit (10s cooldown).
Keen Speed Gain 20% Haste for 7s on critical hit (7s cooldown).
Siphoning Blow Gain 3.3% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Plagued Crits Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%.
Plagued Strikes Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%.
Critical Retribution PvP Only: Gain 11% critical chance for 7s when taking a critical hit (20s cooldown).
Sturdy Energy When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).
Empowering Breaker When your attacks are blocked, gain a stack of Empower, increasing damage by 4.2% for 5s (Max 5 stacks).
Shirking Energy If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Penetrating the Empowered PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Thorny Reflection PvP Only: Taking a critical hit will reflect nature damage back at the target equal to 7% of your weapon damage, and reduce the attacker's crit chance by 10% for 3s. (1s Cooldown)
Empowered Cleave PvP Only: Hitting 2 players with a single melee attack grants empower, increasing damage of the next 2 hits within 5s by 20% (3s Activation Cooldown)
Purifying Crits PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Exhausted Exploitation PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Sturdy Fortification PvP Only: Blocking player attacks adds a stack of 5% Fortify to you for 5s for each blocked hit (Max 5 stacks).
Shirking Empower PvP Only: After dodging an attack, gain Empower, increasing damage dealt by 7% for 10s (Duration refreshes when a new stack is applied. Max 3 stacks).
Alchemist Reprieve Improves the healing from potions by 10%.
Healing Breeze On Heal: For 6s heal target for 16% weapon damage each second. (10s cooldown per target, healing breeze base potency reduced by 35% if applied to self).
Purifying When you remove a debuff from an ally heal for 20% weapon damage.