Name Description Tier Item
Chain Lightning (deprecated) Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Shirking Flames After dodging an attack, your next hit within 10s deals +45% base weapon damage as Fire.
Shirking Nature After dodging an attack, your next hit within 10s deals +45% base weapon damage as Nature.
Shirking Frost After dodging an attack, your next hit within 10s deals +45% base weapon damage as Ice.
Shirking Lightning After dodging an attack, your next hit within 10s deals +45% base weapon damage as Lightning.
Shirking Abyss After dodging an attack, your next hit within 10s deals +45% base weapon damage as Void.
Shirking Arcane After dodging an attack, your next hit within 10s deals +45% base weapon damage as Arcane.
Flame Attunement Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Frost Attunement Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Arboreal Attunement Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal Attunement Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Flame Conditioning +5% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks).
Frost Conditioning +5% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks).
Arboreal Conditioning +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks).
Abyssal Conditioning +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks).