| Chain Lightning (deprecated) | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Shirking Flames | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. | — | |
| Shirking Nature | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. | — | |
| Shirking Frost | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. | — | |
| Shirking Lightning | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. | — | |
| Shirking Abyss | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. | — | |
| Shirking Arcane | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. | — | |
| Flame Attunement | Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Frost Attunement | Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Arboreal Attunement | Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Abyssal Attunement | Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Flame Conditioning | +5% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks). | — | |
| Frost Conditioning | +5% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks). | — | |
| Arboreal Conditioning | +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks). | — | |
| Abyssal Conditioning | +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks). | — | |