| Crippling Feral Rush | When Feral Rush hits, cause a 50% slow for 3s and does +25% more damage. | — | |
| Keen Berserk | Gain +21% critical chance and +21% more crit damage while berserk is active. | — | |
| Refreshing Torrent | Each attack of Raging Torrent reduces all Hatchet cooldowns by 9.2% (0.2s cooldown). | — | |
| Empowering Rending Throw | Ranged Hatchet attacks deal +41% damage against Rending Throw targets. | — | |
| Refreshing Distancing Throw | Social Distancing attacks within 6m reduce the cooldown by 45%. | — | |
| Exhausting Infected Throw | Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by 50% for 6s. | — | |
| Empowering Armor Breaker | If Armor Breaker breaks a block, the next attack within 5s deals +50% damage. | — | |
| Refreshing Mighty Gavel | Mighty Gavel hits reduce the ability's cooldown by 10% (Max 2 activations per impact). | — | |
| Penetrating Wrecking Ball | Wrecking Ball penetrates 41% of the target's armor. | — | |
| Sundering Shockwave | Shockwave inflicts Rend, reducing the target's armor by 15% for 10s. | — | |
| Sundering Clear Out | Clear Out inflicts Rend, reducing the target's armor by 24% for 7s. | — | |
| Leeching Path Of Destiny | Heal for 63% of the damage dealt by Path Of Destiny. | — | |
| Crippling Powder Burn | Targets hit with Powder Burn are Slowed by 30% for 5s. | — | |
| Refreshing Power Shot | When Power Shot hits reduce it's cooldown by 55% (15s cooldown). | — | |
| Empowering Shooter's Stance | Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 16% for 6s. Effect is removed when stance is exited (Max 4 stacks). | — | |
| Refreshing Stopping Power | Stopping Power hits reduces all other trapper skill cooldowns by 20% (0.5s cooldown). | — | |
| Accelerating Traps | +33% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 17% of weapon damage for 5s. | — | |
| Mending Sticky Bombs | Every hit of Sticky Bomb heals you for 33% of damage done. | — | |
| Bleeding Sweep | Sweep's Coup De Grace now applies Bleed for 18% of weapon damage for 8s. | — | |
| Sundering Javelin | Javelin inflicts Rend to targets above 50% Health, reducing the target's armor by 41% for 10s. | — | |
| Leeching Cyclone | Cyclone hits heal you for 65% of weapon damage (Max 3 targets). | — | |
| Fortifying Perforate | Perforate hits gain a stack of Fortify, increasing your armor by 18% for 6s (Max 3 Stacks). | — | |
| Enfeebling Skewer | Skewer hits apply Weaken, reducing the target's damage by 48% for 8s. | — | |
| Keen Vault Kick | Vault Kick increases critical chance by 39% for 7s. | — | |
| Enfeebling Poison Shot | Poison Shot hits apply Weaken, reducing the target's damage by 28% for 6s. | — | |
| Energizing Evade Shot | After hitting a target with Evade Shot, gain 21 Stamina and reduce cooldown by 21%. | — | |
| Lasting Rain of Arrows | Slow and Bleed last 46% longer. | — | |
| Penetrating Rapid Shot | +36% armor penetration of all Rapid Shot attacks. | — | |
| Refreshing Penetrating Shot | Penetrating Shot kills reduce its cooldown by 50%. | — | |
| Empowering Explosive Arrow | Explosive Arrow hits grant Empower, increasing damage by 37% for 5s or until the next hit. | — | |
| Keen Tondo | +26% critical chance against targets affected by Tondo's Bleed. If this perk is on a weapon, Tondo also inflicts 10% weaken for 10s. | — | |
| Deadly Flourish | Flourish deals +42% more base damage. | — | |
| Leeching Flurry | Heal for 60% of the damage dealt by Flurry. Gain 0.5s of Invulnerability when you use Flurry. | — | |
| Sundering Riposte | Riposte inflicts Rend, reducing armor on the target by 25% for 10s. | — | |
| Omnidirectional Evade | +20% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. | — | |
| Refreshing Fleche | Hitting a target via a critical Backstab with Fleche reduces its cooldown by 35%. | — | |
| Refreshing Divine Embrace | When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 73%, and gain 6.2% of your max Mana. | — | |
| Fortifying Sacred Ground | Allies healed by Sacred Ground gain Fortify, increasing armor by 17% for 5s. | — | |
| Purity Of Light | Allies with a debuff removed with Splash of Light are healed for 70% your weapon damage. | — | |
| Mending Protection | +46% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. | — | |
| Accelerating Light's Embrace | Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 31% for 5s. | — | |
| Keen Beacon | When Beacon heals a player, they gain 11% critical chance for 6s. | — | |
| Refreshing Pillar of Fire | Reduce Pillar of Fire's cooldown by 16% per hit (Max 2 hits). | — | |
| Empowering Meteor Shower | When Meteor Shower hits, gain 3% Empower for 6s (Max 10 stacks). | — | |
| Empowering Fireball | Fireball impact deals +14% damage, and an additional 21% to targets above 50% Health. | — | |
| Empowering Incinerate | Incinerate deals +40% damage to targets with Burn. | — | |
| Accelerating Flamethrower | Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 20% longer. | — | |
| Fortifying Burnout | Burnout applies a stack of 22% Fortify for 5s for each target hit (Max 3 stacks). | — | |
| Contagious Upheaval | Hitting a target transfers 2 active debuffs from yourself to the target. Upheaval deals +18% damage. | — | |
| Empowering Whirling Blade | If 2 or more enemies are within its radius while performing a Whirling Blade attack, gain 24% base damage for each nearby target (Max 5 Targets). | — | |