Recipe: Duneborn Vent

Elite Trial Replicas

Crafting recipe for Duneborn Vent

Requirements
Trade Skill Engineering Lv. 1 Station Workshop T2 Crafting Tax 8.00 Coin
Info
Base Gear Score 710 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Engineering XP 1,000
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Sandwurm Materia must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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710
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
23.75%
Critical +7.1% critical chance.
4%
Skill Musket Every hit of Sticky Bomb heals you for 22% of damage done.
4%
Skill Musket +16% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 7.8% of weapon damage for 5s.
4%
Skill Musket Stopping Power hits reduces all other trapper skill cooldowns by 12% (0.5s cooldown).
4%
Skill Musket Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 11% for 6s. Effect is removed when stance is exited (Max 4 stacks).
4%
Skill Musket When Power Shot hits reduce it's cooldown by 30% (15s cooldown).
4%
Skill Musket Targets hit with Powder Burn are Slowed by 18% for 5s.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
3.96%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
3.39%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 13%.
3.39%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
3.39%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.39%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
3.39%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
3.39%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
3.39%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
0.95%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
0.95%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.95%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.95%
OnKill +50 Stamina on kill (1s cooldown).
0.95%
OnKill +10% Health on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Headshots penetrate 22% of a player's armor.
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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