16.24% DmgCon CritHeadshot +4.1% critical damage. 12.18% Critical +4.1% critical chance. 12.18% Proc2 Heal for 18% weapon damage every time you remove a debuff from an ally. 4.06% DmgCon Light and Heavy attacks deal +3.4% damage. 4.06% Healing +5.7% outgoing healing efficiency. 4.06% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.4% (0.2s cooldown). 4.06% Proc Heal for 3% of the damage you deal (Does not trigger off persistent damage or DoT effects). 4.06% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.06% Healing Healing is increased by 13% when you heal a target below 50% health. 4.06% Healing When you are below 50% mana your heals are 13% more effective. 4.06% DmgCon +7.3% damage when you are exhausted. 2.05% Skill LifeStaff When Beacon heals a player, they gain 3.6% critical chance for 6s. 2.05% Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 5.9% for 5s. 2.05% Skill LifeStaff +12% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. 2.05% Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 20% your weapon damage. 2.05% Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 5.5% for 5s. 2.05% Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 23%, and gain 1.9% of your max Mana. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Fire. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Nature. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Ice. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Lightning. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Void. 2.03% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Arcane. 0.49% OnKill +4.5% Health on kill (1s cooldown). 0.49% OnKill +16 Stamina on kill (1s cooldown). 0.49% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.49% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.49% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +10% damage to players with Haste.