Recipe: Obelisk Guard Life Staff

Expedition Replicas

Crafting recipe for Obelisk Guard Life Staff

Requirements
Trade Skill Arcana Lv. 60 Station Arcane Repository T2 Crafting Tax 0.75 Coin
Info
Base Gear Score 300 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 2,100 Territory Standing 70
Craft Amount
Crafted Item
Ingredients
12x Tier 3 Timber (PRIMARY) Click to view 1 extra materials
5x Metals Click to view 10 extra materials
6x Leathers Click to view 10 extra materials
1x Life Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Sparkling Bone Dust must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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300
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
16.24%
DmgCon CritHeadshot +4.1% critical damage.
12.18%
Critical +4.1% critical chance.
12.18%
Proc2 Heal for 18% weapon damage every time you remove a debuff from an ally.
4.06%
DmgCon Light and Heavy attacks deal +3.4% damage.
4.06%
Healing +5.7% outgoing healing efficiency.
4.06%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.4% (0.2s cooldown).
4.06%
Proc Heal for 3% of the damage you deal (Does not trigger off persistent damage or DoT effects).
4.06%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
4.06%
Healing Healing is increased by 13% when you heal a target below 50% health.
4.06%
Healing When you are below 50% mana your heals are 13% more effective.
4.06%
DmgCon +7.3% damage when you are exhausted.
2.05%
Skill LifeStaff When Beacon heals a player, they gain 3.6% critical chance for 6s.
2.05%
Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 5.9% for 5s.
2.05%
Skill LifeStaff +12% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
2.05%
Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 20% your weapon damage.
2.05%
Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 5.5% for 5s.
2.05%
Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 23%, and gain 1.9% of your max Mana.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Fire.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Nature.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Ice.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Lightning.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Void.
2.03%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Arcane.
0.49%
OnKill +4.5% Health on kill (1s cooldown).
0.49%
OnKill +16 Stamina on kill (1s cooldown).
0.49%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.49%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.49%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
Mod
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
Mod
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon PvP Only: +10% damage to players with Haste.
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