Recipe: Obelisk Guard Fire Staff

Expedition Replicas

Crafting recipe for Obelisk Guard Fire Staff

Requirements
Trade Skill Arcana Lv. 60 Station Arcane Repository T2 Crafting Tax 0.75 Coin
Info
Base Gear Score 300 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 2,100 Territory Standing 70
Craft Amount
Crafted Item
Ingredients
12x Tier 3 Timber (PRIMARY) Click to view 1 extra materials
5x Metals Click to view 10 extra materials
6x Leathers Click to view 10 extra materials
1x Fire Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Sparkling Bone Dust must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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300
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
20.13%
DmgCon CritHeadshot +4.1% critical damage.
16.1%
Critical +4.1% critical chance.
4.03%
DmgCon Light and Heavy attacks deal +3.4% damage.
4.03%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.4% (0.2s cooldown).
4.03%
Proc Heal for 3% of the damage you deal (Does not trigger off persistent damage or DoT effects).
4.03%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
4.03%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
4.03%
DmgCon +4.1% damage while you have active Grit.
4.03%
DmgCon +7.3% damage when you are exhausted.
2.71%
Skill FireStaff Burnout applies a stack of 6.3% Fortify for 5s for each target hit (Max 3 stacks).
2.71%
Skill FireStaff Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 12% longer.
2.71%
Skill FireStaff Incinerate deals +9.1% damage to targets with Burn.
2.71%
Skill FireStaff Fireball impact deals +3.9% damage, and an additional 5.9% to targets above 50% Health.
2.71%
Skill FireStaff When Meteor Shower hits, gain 1.4% Empower for 6s (Max 10 stacks).
2.71%
Skill FireStaff Reduce Pillar of Fire's cooldown by 5.2% per hit (Max 2 hits).
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Fire.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Nature.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Ice.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Lightning.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Void.
2.68%
Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Arcane.
0.64%
OnKill +4.5% Health on kill (1s cooldown).
0.64%
OnKill +16 Stamina on kill (1s cooldown).
0.64%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.64%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.64%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
Mod
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
Mod
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon PvP Only: +10% damage to players with Haste.
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