Recipe: Shipyard Sentinel Spear

Expedition Replicas

Crafting recipe for Shipyard Sentinel Spear

Requirements
Trade Skill Engineering Lv. 110 Station Forge T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 400 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Engineering XP 8,550 Territory Standing 60
Craft Amount
Crafted Item
Ingredients
14x Tier 4 Metals (PRIMARY) Click to view 1 extra materials
3x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Jade Collar must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

Loading Ad


No comments yet, you can be the first one! ^^

400
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
16.9%
DmgCon CritHeadshot +4.7% critical damage.
15.36%
Critical +4.7% critical chance.
3.84%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.6% (0.2s cooldown).
3.84%
Proc Heal for 4% of the damage you deal (Does not trigger off persistent damage or DoT effects).
3.84%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
3.84%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.07%
Threat Generate 157% more threat.
2.59%
Skill Spear Vault Kick increases critical chance by 12% for 7s.
2.59%
Skill Spear Skewer hits apply Weaken, reducing the target's damage by 15% for 8s.
2.59%
Skill Spear Perforate hits gain a stack of Fortify, increasing your armor by 5.5% for 6s (Max 3 Stacks).
2.59%
Skill Spear Cyclone hits heal you for 23% of weapon damage (Max 3 targets).
2.59%
Skill Spear Javelin inflicts Rend to targets above 50% Health, reducing the target's armor by 13% for 10s.
2.59%
Skill Spear Sweep's Coup De Grace now applies Bleed for 5.8% of weapon damage for 8s.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Fire.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Nature.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Ice.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Lightning.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Void.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Arcane.
1.54%
DmgCon Light and Heavy attacks deal +3.6% damage.
1.54%
DmgCon +6.6% Backstab damage.
1.54%
DmgCon +14% damage against targets with active Grit.
1.54%
DmgCon +4.7% damage while you have active Grit.
1.54%
DmgCon Heavy melee attacks deal +13% damage.
1.54%
DmgCon Heavy melee attacks deal +19% critical damage.
1.54%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 10% (12s cooldown).
1.54%
DmgCon Heal for 14% of the damage dealt by heavy melee attacks.
1.54%
DmgCon +8.5% damage when you are exhausted.
0.77%
Blocking Receive 7.7% less Stamina damage while blocking.
0.77%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
0.61%
OnKill +5.3% Health on kill (1s cooldown).
0.61%
OnKill +22 Stamina on kill (1s cooldown).
0.61%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.61%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.61%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
Mod
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
Mod
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 18% and outgoing healing by 9.1%.
Mod
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 18% and outgoing healing by 9.1%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Backstabs penetrate 27% of a player's armor.
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Loading Ad