Recipe: Glacial Tarn Great Axe

Expedition Replicas

Crafting recipe for Glacial Tarn Great Axe

Requirements
Trade Skill Weaponsmithing Lv. 235 Station Forge T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 565 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Weaponsmithing XP 69,192 Territory Standing 62
Craft Amount
Crafted Item
Ingredients
15x Tier 5 Metals (PRIMARY) Click to view 5 extra materials
3x Refined Wood Click to view 13 extra materials
2x Leathers Click to view 13 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Dry Ice must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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565
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
16.9%
DmgCon CritHeadshot +5.7% critical damage.
15.36%
Critical +5.7% critical chance.
3.84%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.9% (0.2s cooldown).
3.84%
Proc Heal for 5.7% of the damage you deal (Does not trigger off persistent damage or DoT effects).
3.84%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
3.84%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.1%
Skill 2hAxe Heal for 32% of the damage dealt by Gravity Well (Limit 1 target). On hit, cast another 4m radius burst around you that deals 50% weapon damage.
3.1%
Skill 2hAxe Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 13% for 8s.
3.1%
Skill 2hAxe Whirlwind hits grant Fortify, increasing armor by 8.7% and Slash damage by 7.2% for 2s (Max 5 stacks).
3.1%
Skill 2hAxe Heal for 28% of the damage dealt by Execute (Max 1 trigger per ability use).
3.1%
Skill 2hAxe Hitting a target with Unpredictable Strike reduces its cooldown by 16% (Max 1 hits).
3.07%
Threat Generate 202% more threat.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Fire.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Nature.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Ice.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Lightning.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Void.
2.56%
Elemental After dodging an attack, your next hit within 10s deals +24% base weapon damage as Arcane.
1.54%
DmgCon Light and Heavy attacks deal +3.9% damage.
1.54%
DmgCon +8.8% Backstab damage.
1.54%
DmgCon +19% damage against targets with active Grit.
1.54%
DmgCon +5.7% damage while you have active Grit.
1.54%
DmgCon Heavy melee attacks deal +18% damage.
1.54%
DmgCon Heavy melee attacks deal +27% critical damage.
1.54%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 13% (12s cooldown).
1.54%
DmgCon Heal for 19% of the damage dealt by heavy melee attacks.
1.54%
DmgCon +10% damage when you are exhausted.
0.77%
Blocking Receive 9.2% less Stamina damage while blocking.
0.77%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
0.61%
OnKill +6.6% Health on kill (1s cooldown).
0.61%
OnKill +32 Stamina on kill (1s cooldown).
0.61%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
0.61%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
0.61%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
Mod
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
Mod
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 23% and outgoing healing by 11%.
Mod
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 23% and outgoing healing by 11%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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