Name Description Tier Item
Strike Shield Ward Receive 15% less Strike damage.
Arcanist Expertise +2 Arcanist Crafted Item Quality.
Armorer Expertise +2 Armorer Crafted Item Quality.
Cooking Expertise +4% chance to craft additional items while Cooking.
Engineer Expertise +2 Engineer Crafted Item Quality.
Jewelcrafter Expertise +2 Jewelcrafter Crafted Item Quality and +2% yield while Cutting and Fusing Gems.
Weaponsmith Expertise +2 Weaponsmith Crafted Item Quality.
Stonecutting Accumulation +2% yield while Stonecutting.
Leatherworking Accumulation +2% yield while Leatherworking.
Smelting Accumulation +2% yield while Smelting.
Weaving Accumulation +2% yield while Weaving.
Woodworking Accumulation +2% yield while Woodworking.
Logging Efficiency +111% base Logging speed.
Mining Efficiency +111% base Mining speed.
Skinning Efficiency +111% base Skinning speed.
Harvesting Efficiency +111% base Harvesting speed.
Plagued Crits Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%.
Plagued Strikes Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%.
Thwarting Counter +22% damage against targets with active Grit.
Thwarting Strikes +7% damage while you have active Grit.
Trenchant Strikes Heavy melee attacks deal +23% damage.
Trenchant Crits Heavy melee attacks deal +34% critical damage.
Trenchant Rend Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown).
Trenchant Recovery Heal for 25% of the damage dealt by heavy melee attacks.
Physical Aversion Receive 4.5% less damage from ranged, physical attacks.
Elemental Aversion Receive 4.5% less damage from ranged, elemental attacks.
Arcanist Expertise +5 Arcanist Crafted Item Quality.
Weaponsmith Expertise +5 Weaponsmith Crafted Item Quality.
Cooking Expertise +10% chance to craft additional items while Cooking.
Shirking Flames After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
Shirking Nature After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
Shirking Frost After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
Shirking Lightning After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
Shirking Abyss After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
Shirking Arcane After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
Shirking DoT Cleanse After dodging an attack in a light equip load, lose 1 DoT debuff (Bleed, Burn, Poison) (Max 1 trigger per 5s).
Shirking Debilitate Cleanse After dodging an attack in a medium equip load, lose 1 Debilitate debuff (Rend, Weaken, Exhaust, Disease) (Max 1 trigger per 5s).
Shirking Fortification After dodging an attack, gain Fortify, increasing armor by 5.3% for 4s (Each item with this perk stacks).
Critical Retribution PvP Only: Gain 11% critical chance for 7s when taking a critical hit (20s cooldown).
Sturdy Energy When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted).
Empowering Breaker When your attacks are blocked, gain a stack of Empower, increasing damage by 4.2% for 5s (Max 5 stacks).
Shirking Energy If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown).
Gathering Recovery Heal for 350 Health per second for 10 after gathering a node while not in combat (Removed if any damage is taken).
Lasting Consumption Food, honing stones, and ward potion's base duration is increased by 19%.
Flame Attunement Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Frost Attunement Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Arboreal Attunement Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Abyssal Attunement Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Flame Conditioning +5% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks).
Frost Conditioning +5% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks).