| Arboreal Conditioning | +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks). | — | |
| Abyssal Conditioning | +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks). | — | |
| Distained Infliction | Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. | — | |
| Hasted Vigor | Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s. | — | |
| Unimpeded | Potency of slows on you are reduced by 30% as long as you have not been exhausted within the last 10s. | — | |
| Penetrating the Empowered | PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) | — | |
| Thorny Reflection | PvP Only: Taking a critical hit will reflect nature damage back at the target equal to 7% of your weapon damage, and reduce the attacker's crit chance by 10% for 3s. (1s Cooldown) | — | |
| Empowered Cleave | PvP Only: Hitting 2 players with a single melee attack grants empower, increasing damage of the next 2 hits within 5s by 20% (3s Activation Cooldown) | — | |
| Penetrating Backstab | PvP Only: Backstabs penetrate 27% of a player's armor. | — | |
| Penetrating Headshot | PvP Only: Headshots penetrate 22% of a player's armor. | — | |
| Fractured Rend | PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. | — | |
| Purifying Crits | PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). | — | |
| Exhausted Exploitation | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. | — | |
| Alacritous Punishment | PvP Only: +15% damage to players with Haste. | — | |
| Sturdy Fortification | PvP Only: Blocking player attacks adds a stack of 5% Fortify to you for 5s for each blocked hit (Max 5 stacks). | — | |
| Shirking Heals | PvP Only: Dodging an attack heals 250 Health and 1.5% of your max Health (Each armor piece with this perk adds a stack. Max 1 trigger every 7s). | — | |
| Siege Ward | PvP Only: Receive 12% less damage from Siege weapons. | — | — |
| Mortal Empowerment | PvP Only: Player kills grant a stacking 2% damage bonus that lasts 2m until death or game mode transition (Max 10 stacks. Cannot be cleansed. Does not trigger off persistent damage or DoT effects). | — | |
| Invigorated Punishment | PvP Only: Abilities deal 1% bonus damage per buff on a player (Max 10 buffs). | — | |
| Shirking Empower | PvP Only: After dodging an attack, gain Empower, increasing damage dealt by 7% for 10s (Duration refreshes when a new stack is applied. Max 3 stacks). | — | |
| Opening Act | The first three notes played are always perfect. | — | — |
| Second Chance | The first missed note is ignored. | — | — |
| Busker's Blessing | The performer now receives the full tip amount. | — | — |
| Fanfare | Hitting perfect on the final note rewards the player with a 10% Music XP Boost | — | — |
| Ensemble | Playing in a group rewards the player with a 10% Music XP Boost | — | — |
| Spotlight | Playing solo rewards the player with a 15% Music XP Boost | — | — |
| Accelerating Charge | +30% movement speed while charging. | — | — |
| Empowering Charge | +15% outgoing damage while charging. Reduce Explosion damage by 20%. | — | — |
| Leeching Explosion | Heal for 50% of the damage dealt by Explosion. Reduce its damage by 30%. | — | — |
| Escalating Explosion | +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%. | — | — |
| Fortifying Form | Gain Fortify on activation, increasing armor by 10% for 5s. | — | — |
| Hardened Form | Gain an additional 10% armor for 5s per hit taken (+30% max). | — | — |
| Mending Form | Heal for 75% Heartrune damage per second while active. Reduce outgoing damage by 20%. | — | — |
| Unstable Form | Stoneform explodes when it ends or when you press the Heartrune Ability input again, dealing 200% Heartrune damage within a 3m radius. Reduce its duration by 2s. | — | — |
| Burning Blast | Inflicts Burn on hit, dealing 10% Heartrune damage per second for 5s. | — | — |
| Penetrating Blast | Cannonball passes through enemies and cannot be blocked. | — | — |
| Concussive Blast | Cannonball knocks enemies down but only deals 30% Heartrune damage. | — | — |
| Explosive Blast | Cannonball explodes on impact, dealing damage within a 3m radius. Reduce its damage by 20%. | — | — |
| Enfeebling Vines | Inflicts Weaken on hit, reducing the target's damage by 20% for 8s. | — | — |
| Leeching Vines | Heal for 20% of your damage done to Rooted targets. | — | — |
| Resilient Vines | Gain Fortify on activation, increasing armor by 20%. Reduce outgoing damage by 20% for 5s. | — | — |
| Rending Vines | Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s. | — | — |
| Leeching Ascent | Heal for 100% of the damage dealt by Dark Ascent. | — | — |
| Crippling Ascent | Inflicts Slow on hit, reducing the target's movement speed by 30% for 4s. | — | — |
| Fortifying Ascent | Gain Fortify on hit (Max 3 hits), increasing armor by 10%. Reduce outgoing damage by 10% for 5s per hit. | — | — |
| Empowered Ascent | Hits deal 150% Heartrune damage but no longer stagger. | — | — |
| Crippling Bile | Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s. | — | — |
| Exhausting Bile | Inflicts Exhaust on hit, reducing the target's Stamina regeneration by 30%. | — | — |
| Mending Bile | Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce incoming healing reduction to 15% and outgoing to 7.5%. Ability no longer applies a DoT. | — | — |
| Concentrated Bile | Increase incoming healing reduction to 50%, outgoing healing reduction to 25%, and damage to 150% per second. Projectile no longer creates a cloud on impact. | — | — |