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Opening Act
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The first three notes played are always perfect.
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Second Chance
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The first missed note is ignored.
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Busker's Blessing
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The performer now receives the full tip amount.
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Fanfare
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Hitting perfect on the final note rewards the player with a 10% Music XP Boost
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Ensemble
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Playing in a group rewards the player with a 10% Music XP Boost
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Spotlight
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Playing solo rewards the player with a 15% Music XP Boost
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Accelerating Charge
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+30% movement speed while charging.
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Empowering Charge
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+15% outgoing damage while charging. Reduce Explosion damage by 20%.
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Leeching Explosion
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Heal for 50% of the damage dealt by Explosion. Reduce its damage by 30%.
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Escalating Explosion
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+20% Explosion damage. Gain Rend while charging, reducing your armor by 30%.
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Fortifying Form
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Gain Fortify on activation, increasing armor by 10% for 5s.
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Hardened Form
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Gain an additional 10% armor for 5s per hit taken (+30% max).
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Mending Form
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Heal for 75% Heartrune damage per second while active. Reduce outgoing damage by 20%.
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Unstable Form
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Stoneform explodes when it ends or when you press the Heartrune Ability input again, dealing 200% Heartrune damage within a 3m radius. Reduce its duration by 2s.
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Burning Blast
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Inflicts Burn on hit, dealing 10% Heartrune damage per second for 5s.
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Penetrating Blast
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Cannonball passes through enemies and cannot be blocked.
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Concussive Blast
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Cannonball knocks enemies down but only deals 30% Heartrune damage.
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Explosive Blast
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Cannonball explodes on impact, dealing damage within a 3m radius. Reduce its damage by 20%.
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Enfeebling Vines
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Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.
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Leeching Vines
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Heal for 20% of your damage done to Rooted targets.
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Resilient Vines
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Gain Fortify on activation, increasing armor by 20%. Reduce outgoing damage by 20% for 5s.
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Rending Vines
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Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.
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Leeching Ascent
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Heal for 100% of the damage dealt by Dark Ascent.
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Crippling Ascent
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Inflicts Slow on hit, reducing the target's movement speed by 30% for 4s.
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Fortifying Ascent
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Gain Fortify on hit (3 hits max), increasing armor by 10%. Reduce outgoing damage by 10% for 5s per hit.
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Empowered Ascent
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Hits deal 150% Heartrune damage but no longer stagger.
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Crippling Bile
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Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.
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Exhausting Bile
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Inflicts Exhaust on hit, reducing the target's Stamina regeneration by 30%.
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Mending Bile
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Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce healing reduction by 15% and DoT is removed.
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Concentrated Bile
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Increase healing reduction by 50% and damage by 150% per second. Projectile no longer creates a cloud on impact.
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Enfeebling Storm
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Inflict Weaken on hit, reducing the target's damage by 15% for 8s.
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Accelerating Storm
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Allies that Fire Storm passes through gain Haste, increasing movement speed by 15% for 8s.
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Cleansing Storm
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Fire Storm cleanses all DoT effects from allies it passes through. Reduce Burn damage by 15% of Heartrune damage.
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Expedited Storm
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Fire Storm travels faster and deals 200% weapon damage. The attack no longer applies Burn.
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