Name Description Tier Item
Busker's Blessing The performer now receives the full tip amount.
Fanfare Hitting perfect on the final note rewards the player with a 10% Music XP Boost
Ensemble Playing in a group rewards the player with a 10% Music XP Boost
Spotlight Playing solo rewards the player with a 10% Music XP Boost
Accelerating Charge Movement speed is increased by 30% while charging.
Empowering Charge Outgoing damage is increased by 15% while charging but explosion damage is reduced by 20%.
Leeching Explosion Heal for 50% of the damage done but explosion damage is reduced by 30%.
Escalating Explosion Explosion damage is increased by 20% but you take 15% more damage while charging.
Fortifying Form Gain Fortify on activation, increasing damage absorption by 10% for 5s.
Hardened Form Gain an additional 10% damage absorption for 5s per hit taken (+30% max).
Mending Form Heal for 75% heartrune damage per second while active but outgoing damage is reduced by 20%.
Unstable Form Stoneform explodes when it expires or when you press the Heartrune Ability input again, dealing 200% heartrune damage within a 3m radius but its duration is reduced by 2s.
Burning Blast Inflicts Burn on successful hits, dealing 10% heartrune damage per second for 5s.
Penetrating Blast Cannon ball passes through enemies and cannot be blocked.
Concussive Blast Cannon ball knocks enemies down but only deals 30% heartrune damage.
Explosive Blast Cannon ball explodes on impact, dealing damage within a 3m radius but damage is reduced by 20%.
Enfeebling Vines Inflicts Weaken on successful hits, reducing the target's damage by 20% for 8s.
Leeching Vines Heal for 20% of your damage done to rooted targets.
Resilient Vines Gain Fortify on activation, increasing damage absorption by 20% but reducing outgoing damage by 20% for 5s.
Rending Vines Inflicts Rend on successful hits, reducing the target's damage absorption by 20% for 5s but also reducing your stamina regeneration by 50% for 5s.
Leeching Ascent Heal for 100% of the damage done.
Crippling Ascent Inflicts Slow on successful hits, reducing target movement speed by 30% for 4s.
Fortifying Ascent Gain Fortify on successful hits (3 hits max), increasing damage absorption by 10% but reducing outgoing damage by 10% for 5s per hit.
Empowered Ascent Successful hits deal 150% heartrune damage but no longer stagger.
Crippling Bile Inflicts Slow on successful hits, reducing target's movement speed by 20% for 3s.
Exhausting Bile Inflicts Exhaust on successful hits, reducing target's stamina regeneration by 30%.
Mending Bile Players who hit the afflicted targets are healed for 20% of the damage done but healing reduction is reduced to 15% and damage-over-time is removed.
Concentrated Bile Healing reduction is increased to 50% and damage increased to 150% per second but the projectile no longer creates a cloud on impact.