Name Description Tier Item
Arboreal Conditioning +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks).
Abyssal Conditioning +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks).
Distained Infliction Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Hasted Vigor Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s.
Unimpeded Potency of slows on you are reduced by 30% as long as you have not been exhausted within the last 10s.
Penetrating the Empowered PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Thorny Reflection PvP Only: Taking a critical hit will reflect nature damage back at the target equal to 7% of your weapon damage, and reduce the attacker's crit chance by 10% for 3s. (1s Cooldown)
Empowered Cleave PvP Only: Hitting 2 players with a single melee attack grants empower, increasing damage of the next 2 hits within 5s by 20% (3s Activation Cooldown)
Penetrating Backstab PvP Only: Backstabs penetrate 27% of a player's armor.
Penetrating Headshot PvP Only: Headshots penetrate 22% of a player's armor.
Fractured Rend PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Purifying Crits PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Exhausted Exploitation PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Alacritous Punishment PvP Only: +15% damage to players with Haste.
Sturdy Fortification PvP Only: Blocking player attacks adds a stack of 5% Fortify to you for 5s for each blocked hit (Max 5 stacks).
Shirking Heals PvP Only: Dodging an attack heals 250 Health and 1.5% of your max Health (Each armor piece with this perk adds a stack. Max 1 trigger every 7s).
Siege Ward PvP Only: Receive 12% less damage from Siege weapons.
Mortal Empowerment PvP Only: Player kills grant a stacking 2% damage bonus that lasts 2m until death or game mode transition (Max 10 stacks. Cannot be cleansed. Does not trigger off persistent damage or DoT effects).
Invigorated Punishment PvP Only: Abilities deal 1% bonus damage per buff on a player (Max 10 buffs).
Shirking Empower PvP Only: After dodging an attack, gain Empower, increasing damage dealt by 7% for 10s (Duration refreshes when a new stack is applied. Max 3 stacks).
Opening Act The first three notes played are always perfect.
Second Chance The first missed note is ignored.
Busker's Blessing The performer now receives the full tip amount.
Fanfare Hitting perfect on the final note rewards the player with a 10% Music XP Boost
Ensemble Playing in a group rewards the player with a 10% Music XP Boost
Spotlight Playing solo rewards the player with a 15% Music XP Boost
Accelerating Charge +30% movement speed while charging.
Empowering Charge +15% outgoing damage while charging. Reduce Explosion damage by 20%.
Leeching Explosion Heal for 50% of the damage dealt by Explosion. Reduce its damage by 30%.
Escalating Explosion +20% Explosion damage. Gain Rend while charging, reducing your armor by 50%.
Fortifying Form Gain Fortify on activation, increasing armor by 10% for 5s.
Hardened Form Gain an additional 10% armor for 5s per hit taken (+30% max).
Mending Form Heal for 75% Heartrune damage per second while active. Reduce outgoing damage by 20%.
Unstable Form Stoneform explodes when it ends or when you press the Heartrune Ability input again, dealing 200% Heartrune damage within a 3m radius. Reduce its duration by 2s.
Burning Blast Inflicts Burn on hit, dealing 10% Heartrune damage per second for 5s.
Penetrating Blast Cannonball passes through enemies and cannot be blocked.
Concussive Blast Cannonball knocks enemies down but only deals 30% Heartrune damage.
Explosive Blast Cannonball explodes on impact, dealing damage within a 3m radius. Reduce its damage by 20%.
Enfeebling Vines Inflicts Weaken on hit, reducing the target's damage by 20% for 8s.
Leeching Vines Heal for 20% of your damage done to Rooted targets.
Resilient Vines Gain Fortify on activation, increasing armor by 20%. Reduce outgoing damage by 20% for 5s.
Rending Vines Inflicts Rend on hit, reducing the target's armor by 20% for 5s. Reduce your Stamina regeneration by 50% for 5s.
Leeching Ascent Heal for 100% of the damage dealt by Dark Ascent.
Crippling Ascent Inflicts Slow on hit, reducing the target's movement speed by 30% for 4s.
Fortifying Ascent Gain Fortify on hit (Max 3 hits), increasing armor by 10%. Reduce outgoing damage by 10% for 5s per hit.
Empowered Ascent Hits deal 150% Heartrune damage but no longer stagger.
Crippling Bile Inflicts Slow on hit, reducing the target's movement speed by 20% for 3s.
Exhausting Bile Inflicts Exhaust on hit, reducing the target's Stamina regeneration by 30%.
Mending Bile Players who hit the afflicted targets are healed for 20% of the damage they deal. Reduce incoming healing reduction to 15% and outgoing to 7.5%. Ability no longer applies a DoT.
Concentrated Bile Increase incoming healing reduction to 50%, outgoing healing reduction to 25%, and damage to 150% per second. Projectile no longer creates a cloud on impact.