| Cooking Mastery | +4% chance to craft additional items while Cooking. | — | |
| Engineer Mastery | +5 to Engineer Crafted Item Quality. | — | |
| Jewelcrafter Mastery | +5 to Jewelcrafter Crafted Item Quality. | — | |
| Weaponsmith Mastery | +5 to Weaponsmith Crafted Item Quality. | — | |
| Hated | Generate 245% more threat. | — | |
| Kind | Generate -49% less threat (Max 99% from all sources). | — | — |
| Vicious | +7.3% critical damage. | — | |
| Enchanted | Light and Heavy attacks deal +5.3% damage. | — | |
| Rogue | +11% Backstab damage. | — | |
| Ruinous | +43% Siege Damage. | — | — |
| Blessed | +12% outgoing healing efficiency. | — | |
| Refreshing Move | Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). | — | |
| Lifestealing | Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). | — | |
| Keenly Jagged | Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). | — | |
| Keenly Fortified | Gain 10% Fortify for 3s on critical hit (10s cooldown). | — | |
| Keenly Empowered | Gain 10% Empower for 5s on critical hit (10s cooldown). | — | |
| Keen Speed | Gain 20% Haste for 7s on critical hit (7s cooldown). | — | |
| Siphoning Blow | Gain 3.3% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks). | — | — |
| Chain Lightning (deprecated) | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Chain Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown). | — | — |
| Mortal Lifesteal | +10% Health on kill (1s cooldown). | — | |
| Mortal Siphoning | +12% Mana on kill (1s cooldown). | — | — |
| Mortal Energy | +50 Stamina on kill (1s cooldown). | — | |
| Mortal Fortification | Gain 30% Fortify for 20s on kill (1s cooldown). | — | |
| Mortal Power | Gain 15% Empowered for 20s on kill (1s cooldown). | — | |
| Mortal Refreshment | Reduce all cooldowns by -10% on kill (1s cooldown). | — | |
| Keen | +7.3% critical chance. | — | |
| Ancient Bane | +8.9% damage to Ancients. | — | — |
| Angry Earth Bane | +8.9% damage to Angry Earth. | — | — |
| Beast Bane | +8.9% damage to Beasts. | — | — |
| Corrupted Bane | +8.9% damage to Corrupted. | — | — |
| Lost Bane | +8.9% damage to Lost. | — | — |
| Human Bane | PvE Only: +8.9% damage to Humans. | — | — |
| Accuracy | +55% accuracy. | — | — |
| Vorpal | +10% headshot damage. | — | |
| Sturdy | Receive 10% less Stamina damage while blocking. | — | |
| Sure Footing | +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. | — | |
| Flame Shield Ward | Receive 15% less Fire damage. | — | |
| Frozen Shield Ward | Receive 15% less Ice damage. | — | |
| Nature Shield Ward | Receive 15% less Nature damage. | — | |
| Void Shield Ward | Receive 15% less Void damage. | — | |
| Thrust Shield Ward | Receive 15% less Thrust damage. | — | |
| Slash Shield Ward | Receive 15% less Slash damage. | — | |
| Arcane Shield Ward | Receive 15% less Arcane damage. | — | |
| Lightning Shield Ward | Receive 15% less Lightning damage. | — | |