Name Description Tier Item
Cooking Mastery +4% chance to craft additional items while Cooking.
Engineer Mastery +5 to Engineer Crafted Item Quality.
Jewelcrafter Mastery +5 to Jewelcrafter Crafted Item Quality.
Weaponsmith Mastery +5 to Weaponsmith Crafted Item Quality.
Hated Generate 245% more threat.
Kind Generate -49% less threat (Max 99% from all sources).
Vicious +7.3% critical damage.
Enchanted Light and Heavy attacks deal +5.3% damage.
Rogue +11% Backstab damage.
Ruinous +43% Siege Damage.
Blessed +12% outgoing healing efficiency.
Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
Lifestealing Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
Keenly Jagged Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
Keenly Fortified Gain 10% Fortify for 3s on critical hit (10s cooldown).
Keenly Empowered Gain 10% Empower for 5s on critical hit (10s cooldown).
Keen Speed Gain 20% Haste for 7s on critical hit (7s cooldown).
Siphoning Blow Gain 3.3% Mana per hit (2s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
Chain Lightning (deprecated) Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Chain Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage (2s cooldown).
Mortal Lifesteal +10% Health on kill (1s cooldown).
Mortal Siphoning +12% Mana on kill (1s cooldown).
Mortal Energy +50 Stamina on kill (1s cooldown).
Mortal Fortification Gain 30% Fortify for 20s on kill (1s cooldown).
Mortal Power Gain 15% Empowered for 20s on kill (1s cooldown).
Mortal Refreshment Reduce all cooldowns by -10% on kill (1s cooldown).
Keen +7.3% critical chance.
Ancient Bane +8.9% damage to Ancients.
Angry Earth Bane +8.9% damage to Angry Earth.
Beast Bane +8.9% damage to Beasts.
Corrupted Bane +8.9% damage to Corrupted.
Lost Bane +8.9% damage to Lost.
Human Bane PvE Only: +8.9% damage to Humans.
Accuracy +55% accuracy.
Vorpal +10% headshot damage.
Sturdy Receive 10% less Stamina damage while blocking.
Sure Footing +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
Flame Shield Ward Receive 15% less Fire damage.
Frozen Shield Ward Receive 15% less Ice damage.
Nature Shield Ward Receive 15% less Nature damage.
Void Shield Ward Receive 15% less Void damage.
Thrust Shield Ward Receive 15% less Thrust damage.
Slash Shield Ward Receive 15% less Slash damage.
Arcane Shield Ward Receive 15% less Arcane damage.
Lightning Shield Ward Receive 15% less Lightning damage.