26.62% DmgCon CritHeadshot +5.3% critical damage. 16.64% Healing +8.3% outgoing healing efficiency. 6.66% DmgCon Light and Heavy attacks deal +3.8% damage. 6.4% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 5.01% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 5.01% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.2% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 2.8% Skill LifeStaff When Beacon heals a player, they gain 5.1% critical chance for 6s. 2.8% Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 8.9% for 5s. 2.8% Skill LifeStaff +20% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health. 2.8% Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 29% your weapon damage. 2.8% Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 8.1% for 5s. 2.8% Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 34%, and gain 2.9% of your max Mana. 2.51% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.51% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 1.92% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 1.92% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 1.92% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 1.5% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.28% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 0.1% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). Mod OnKill +6.1% Health on kill (1s cooldown). Mod OnKill +28 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Critical +5.3% critical chance. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +13% damage to players with Haste. Mod Healing Healing is increased by 16% when you heal a target below 50% health. Mod Proc2 Heal for 26% weapon damage every time you remove a debuff from an ally. Mod Healing When you are below 50% mana your heals are 16% more effective. Mod DmgCon +9.7% damage when you are exhausted.