Recipe: Pattern: Cold's Cure

(Event) Winter Convergence

Crafting recipe for Cold's Cure of the Soldier

Requirements
Trade Skill Arcana Lv. 150 Station Arcane Repository T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 19,248 Territory Standing 72
Craft Amount
Crafted Item
Ingredients
8x Tier 5 Timber (PRIMARY) Click to view 4 extra materials
5x Metals Click to view 10 extra materials
6x Leathers Click to view 10 extra materials
4x Life Arcana Click to view 3 extra materials
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500
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
26.62%
DmgCon CritHeadshot +5.3% critical damage.
16.64%
Healing +8.3% outgoing healing efficiency.
6.66%
DmgCon Light and Heavy attacks deal +3.8% damage.
6.4%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
5.01%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
5.01%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.2%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
2.8%
Skill LifeStaff When Beacon heals a player, they gain 5.1% critical chance for 6s.
2.8%
Skill LifeStaff Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by 8.9% for 5s.
2.8%
Skill LifeStaff +20% outgoing healing power for 3s if Orb of Protection heals an ally below 50% Health.
2.8%
Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 29% your weapon damage.
2.8%
Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing armor by 8.1% for 5s.
2.8%
Skill LifeStaff When Divine Embrace is used on a target below 50% Health, reduce the ability's cooldown by 34%, and gain 2.9% of your max Mana.
2.51%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.51%
Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects).
1.92%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
1.92%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
1.92%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
1.5%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
1.28%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
0.1%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown).
Mod
OnKill +6.1% Health on kill (1s cooldown).
Mod
OnKill +28 Stamina on kill (1s cooldown).
Mod
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Critical +5.3% critical chance.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon PvP Only: +13% damage to players with Haste.
Mod
Healing Healing is increased by 16% when you heal a target below 50% health.
Mod
Proc2 Heal for 26% weapon damage every time you remove a debuff from an ally.
Mod
Healing When you are below 50% mana your heals are 16% more effective.
Mod
DmgCon +9.7% damage when you are exhausted.
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