29.94% DmgCon CritHeadshot +5.3% critical damage. 7.68% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 6.65% DmgCon Light and Heavy attacks deal +3.8% damage. 5.23% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 5.23% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.84% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 3.36% Skill FireStaff Burnout applies a stack of 9.5% Fortify for 5s for each target hit (Max 3 stacks). 3.36% Skill FireStaff Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 14% longer. 3.36% Skill FireStaff Incinerate deals +14% damage to targets with Burn. 3.36% Skill FireStaff Fireball impact deals +5.8% damage, and an additional 8.8% to targets above 50% Health. 3.36% Skill FireStaff When Meteor Shower hits, gain 1.7% Empower for 6s (Max 10 stacks). 3.36% Skill FireStaff Reduce Pillar of Fire's cooldown by 7.5% per hit (Max 2 hits). 3.33% DmgCon +5.3% damage while you have active Grit. 2.61% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.61% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.61% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.3% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 2.3% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 2.3% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 1.57% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.54% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 0.1% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). Mod OnKill +6.1% Health on kill (1s cooldown). Mod OnKill +28 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Critical +5.3% critical chance. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +13% damage to players with Haste. Mod DmgCon +9.7% damage when you are exhausted.