Recipe: Pattern: Swinging Snowball

(Event) Winter Convergence
Required Expansion Rise of the Angry Earth

Crafting recipe for Swinging Snowball of the Scholar

Requirements
Trade Skill Arcana Lv. 150 Station Arcane Repository T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 500 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Arcana XP 19,248 Territory Standing 72
Craft Amount
Crafted Item
Ingredients
10x Tier 5 Metals (PRIMARY) Click to view 4 extra materials
5x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 10 extra materials
6x Soul Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Pattern: Swinging Snowball must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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500
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
26.29%
DmgCon CritHeadshot +5.3% critical damage.
19.61%
Healing +8.3% outgoing healing efficiency.
7.54%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice.
5.13%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
5.13%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
4.46%
DmgCon Light and Heavy attacks deal +3.8% damage.
3.77%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature.
2.57%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.57%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.57%
Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.26%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane.
2.26%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void.
2.26%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning.
2.23%
DmgCon +5.3% damage while you have active Grit.
2.23%
DmgCon +8% Backstab damage.
1.96%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
1.54%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
1.51%
Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire.
1.34%
DmgCon +17% damage against targets with active Grit.
0.89%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (12s cooldown).
0.89%
DmgCon Heavy melee attacks deal +24% critical damage.
0.89%
DmgCon Heavy melee attacks deal +16% damage.
0.1%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown).
Mod
Skill Flail Smite penetrates 3.5% of the target's armor. PvP Only: Smite its against players extend their active cooldowns by 12%.
Mod
Skill Flail Every 2 hits with Vortex will heal you for 18% of the base weapon damage.
Mod
Skill Flail Eruption hits deal 4.7% increased damage per stack of Impairment on the target.
Mod
Skill Flail After hitting a target with Barrage's main attack, gain 15% haste for 5s.
Mod
Skill Flail If Trip's first attack hits a target with active grit, the attack deals 17% more base damage.
Mod
Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 12%.
Mod
Threat Generate 184% more threat.
Mod
OnKill +6.1% Health on kill (1s cooldown).
Mod
OnKill +28 Stamina on kill (1s cooldown).
Mod
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
Mod
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
Mod
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
Mod
Critical +5.3% critical chance.
Mod
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%.
Mod
DmgCon Heal for 17% of the damage dealt by heavy melee attacks.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Backstabs penetrate 27% of a player's armor.
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon +9.7% damage when you are exhausted.
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