26.29% DmgCon CritHeadshot +5.3% critical damage. 19.61% Healing +8.3% outgoing healing efficiency. 7.54% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 5.13% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 5.13% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.46% DmgCon Light and Heavy attacks deal +3.8% damage. 3.77% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 2.57% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.57% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.57% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 2.23% DmgCon +5.3% damage while you have active Grit. 2.23% DmgCon +8% Backstab damage. 1.96% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 1.54% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.51% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 1.34% DmgCon +17% damage against targets with active Grit. 0.89% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (12s cooldown). 0.89% DmgCon Heavy melee attacks deal +24% critical damage. 0.89% DmgCon Heavy melee attacks deal +16% damage. 0.1% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). Mod Skill Flail Smite penetrates 3.5% of the target's armor. PvP Only: Smite its against players extend their active cooldowns by 12%. Mod Skill Flail Every 2 hits with Vortex will heal you for 18% of the base weapon damage. Mod Skill Flail Eruption hits deal 4.7% increased damage per stack of Impairment on the target. Mod Skill Flail After hitting a target with Barrage's main attack, gain 15% haste for 5s. Mod Skill Flail If Trip's first attack hits a target with active grit, the attack deals 17% more base damage. Mod Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 12%. Mod Threat Generate 184% more threat. Mod OnKill +6.1% Health on kill (1s cooldown). Mod OnKill +28 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Critical +5.3% critical chance. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. Mod DmgCon Heal for 17% of the damage dealt by heavy melee attacks. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon +9.7% damage when you are exhausted.