Recipe: Scorpion's Sting Upgrade at the Gypsum Kiln

Artifact Crafting
Required Expansion Rise of the Angry Earth

Crafting recipe for Scorpion's Sting

Requirements
Station Gypsum Kiln T1 Crafting Tax 1000.00 Coin
Info
Base Gear Score 700 Perk Craft Mods 1 Attribute Craft Mods Can't Use
Rewards
Engineering XP 508
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Scorpion's Sting must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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smash1ftw

what gems are compatible?

0
No more comments ^^
700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
28.57%
Critical +7% critical chance.
5.71%
Threat Generate 239% more threat.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
4.76%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
3.57%
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
3.57%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
3.57%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
3.57%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
3.57%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
3.57%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
3.57%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
3.57%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
2.2%
Blocking Receive 10% less Stamina damage while blocking.
1.14%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
1.14%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
1.14%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
1.14%
OnKill +50 Stamina on kill (1s cooldown).
1.14%
OnKill +10% Health on kill (1s cooldown).
0.66%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
DmgType PvP Only: Backstabs penetrate 27% of a player's armor.
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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