20.13% DmgCon CritHeadshot +4.1% critical damage. 16.1% Critical +4.1% critical chance. 4.03% DmgCon Light and Heavy attacks deal +3.4% damage. 4.03% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.4% (0.2s cooldown). 4.03% Proc Heal for 3% of the damage you deal (Does not trigger off persistent damage or DoT effects). 4.03% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 4.03% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.03% DmgCon +4.1% damage while you have active Grit. 4.03% DmgCon +7.3% damage when you are exhausted. 2.71% Skill FireStaff Burnout applies a stack of 6.3% Fortify for 5s for each target hit (Max 3 stacks). 2.71% Skill FireStaff Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 12% longer. 2.71% Skill FireStaff Incinerate deals +9.1% damage to targets with Burn. 2.71% Skill FireStaff Fireball impact deals +3.9% damage, and an additional 5.9% to targets above 50% Health. 2.71% Skill FireStaff When Meteor Shower hits, gain 1.4% Empower for 6s (Max 10 stacks). 2.71% Skill FireStaff Reduce Pillar of Fire's cooldown by 5.2% per hit (Max 2 hits). 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Fire. 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Nature. 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Ice. 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Lightning. 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Void. 2.68% Elemental After dodging an attack, your next hit within 10s deals +13% base weapon damage as Arcane. 0.64% OnKill +4.5% Health on kill (1s cooldown). 0.64% OnKill +16 Stamina on kill (1s cooldown). 0.64% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.64% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.64% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 15% and outgoing healing by 7.7%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon PvP Only: +10% damage to players with Haste.