Recipe: Azoth Crystal Fire Staff

Rise of the Angry Earth Named Replicas

Crafting recipe for Azoth Crystal Fire Staff

Requirements
Trade Skill Arcana Lv. 1 Station Gypsum Kiln T1 Crafting Tax 7.48 Coin
Info
Base Gear Score 700 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Arcana XP 4,500
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Dense Mutator Materia must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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700
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
5.24%
Skill FireStaff Burnout applies a stack of 13% Fortify for 5s for each target hit (Max 3 stacks).
5.24%
Skill FireStaff Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 15% longer.
5.24%
Skill FireStaff Incinerate deals +19% damage to targets with Burn.
5.24%
Skill FireStaff Fireball impact deals +7.8% damage, and an additional 12% to targets above 50% Health.
5.24%
Skill FireStaff When Meteor Shower hits, gain 2.1% Empower for 6s (Max 10 stacks).
5.24%
Skill FireStaff Reduce Pillar of Fire's cooldown by 9.7% per hit (Max 2 hits).
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane.
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void.
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning.
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice.
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature.
5.19%
Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire.
4.45%
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 26% and outgoing healing by 13%.
4.45%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
4.45%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
4.45%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
4.45%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
4.45%
Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
4.45%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown).
1.25%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
1.25%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
1.25%
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
1.25%
OnKill +50 Stamina on kill (1s cooldown).
1.25%
OnKill +10% Health on kill (1s cooldown).
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
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