15.6% Critical +4.7% critical chance. 13% DmgCon CritHeadshot +4.7% critical damage. 10.92% Accuracy CritHeadshot +7.3% headshot damage. 5.2% DmgCon Light and Heavy attacks deal +3.6% damage. 5.2% DmgCon +8.5% damage when you are exhausted. 3.9% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.6% (0.2s cooldown). 3.9% Proc Heal for 4% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.9% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.9% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.63% Skill Musket Every hit of Sticky Bomb heals you for 16% of damage done. 2.63% Skill Musket +9.2% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 4.6% of weapon damage for 5s. 2.63% Skill Musket Stopping Power hits reduces all other trapper skill cooldowns by 8.5% (0.5s cooldown). 2.63% Skill Musket Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 7.3% for 6s. Effect is removed when stance is exited (Max 4 stacks). 2.63% Skill Musket When Power Shot hits reduce it's cooldown by 17% (15s cooldown). 2.63% Skill Musket Targets hit with Powder Burn are Slowed by 11% for 5s. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Fire. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Nature. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Ice. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Lightning. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Void. 2.6% Elemental After dodging an attack, your next hit within 10s deals +17% base weapon damage as Arcane. 0.62% OnKill +5.3% Health on kill (1s cooldown). 0.62% OnKill +22 Stamina on kill (1s cooldown). 0.62% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.62% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.62% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 18% and outgoing healing by 9.1%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor. Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.