26.24% DmgCon CritHeadshot +5.3% critical damage. 7.53% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 5.12% Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. 5.12% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 4.45% DmgCon Light and Heavy attacks deal +3.8% damage. 3.76% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 3.29% Skill GreatSword Slow enemies struck with Roaring Rupture by 21% for 5s. 3.29% Skill GreatSword Each attack of Steadfast Strike reduces your debuff durations by 17% (Max 1 reduction per attack). 3.29% Skill GreatSword When Calamity Counter is activated, immediately gain 17 Stamina. 3.29% Skill GreatSword Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 17% (Only affects non-consumable buffs). 3.29% Skill GreatSword Heal for 26% of the damage dealt by the final strike of Crosscut (Max 1 trigger per ability use). 3.29% Skill GreatSword Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 10%. 2.56% Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). 2.56% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 2.56% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 2.26% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 2.22% DmgCon +5.3% damage while you have active Grit. 2.22% DmgCon +8% Backstab damage. 1.54% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.51% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 1.33% DmgCon +17% damage against targets with active Grit. 0.98% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 0.98% Blocking Receive 8.6% less Stamina damage while blocking. 0.89% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (12s cooldown). 0.89% DmgCon Heavy melee attacks deal +24% critical damage. 0.89% DmgCon Heavy melee attacks deal +16% damage. 0.1% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). Mod Threat Generate 184% more threat. Mod OnKill +6.1% Health on kill (1s cooldown). Mod OnKill +28 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod OnKill Gain 15% Empowered for 20s on kill (1s cooldown). Mod OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Critical +5.3% critical chance. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. Mod DmgCon Heal for 17% of the damage dealt by heavy melee attacks. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s. Mod DmgCon +9.7% damage when you are exhausted.