14.65% DmgCon CritHeadshot +5.3% critical damage. 13.32% Healing +8.3% outgoing healing efficiency. 13.32% Critical +5.3% critical chance. 3.33% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.8% (0.2s cooldown). 3.33% Proc Heal for 5% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.33% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.33% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 2.69% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 12%. 2.69% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 17% more base damage. 2.69% Skill Flail After hitting a target with Barrage's main attack, gain 15% haste for 5s. 2.69% Skill Flail Eruption hits deal 4.7% increased damage per stack of Impairment on the target. 2.69% Skill Flail Every 2 hits with Vortex will heal you for 18% of the base weapon damage. 2.66% Threat Generate 184% more threat. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 2.22% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 1.33% DmgCon Light and Heavy attacks deal +3.8% damage. 1.33% DmgCon +8% Backstab damage. 1.33% DmgCon +17% damage against targets with active Grit. 1.33% DmgCon +5.3% damage while you have active Grit. 1.33% DmgCon Heavy melee attacks deal +16% damage. 1.33% DmgCon Heavy melee attacks deal +24% critical damage. 1.33% DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 12% (12s cooldown). 1.33% DmgCon Heal for 17% of the damage dealt by heavy melee attacks. 1.33% DmgCon +9.7% damage when you are exhausted. 1.33% Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%. 0.53% OnKill +6.1% Health on kill (1s cooldown). 0.53% OnKill +28 Stamina on kill (1s cooldown). 0.53% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.53% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.53% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Skill Flail Smite penetrates 3.5% of the target's armor. PvP Only: Smite its against players extend their active cooldowns by 12%. Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. Mod Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 21% and outgoing healing by 10%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Backstabs penetrate 27% of a player's armor. Mod Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s. Mod Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown). Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.