40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Or with weapon stat if it provides more damage
Sword, Rapier, Fire Staff, Spear, Bow, War Hammer, Greatsword, Musket, Hatchet, Great Axe, Ice Gauntlet, Void Gauntlet, Dagger, Blunderbuss
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