15.6% Critical +5.8% critical chance. 9.1% DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. 9.1% DmgCon CritHeadshot +5.8% critical damage. 8.32% Accuracy CritHeadshot +8.7% headshot damage. 3.9% DmgCon +11% damage when you are exhausted. 3.9% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 3.9% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 3.9% Proc Heal for 5.9% of the damage you deal (Does not trigger off persistent damage or DoT effects). 3.9% Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.9% (0.2s cooldown). 3.9% DmgCon Light and Heavy attacks deal +3.9% damage. 3.15% Skill Musket When Power Shot hits reduce it's cooldown by 25% (15s cooldown). 3.15% Skill Musket Hitting a target while in Shooter's Stance grants a stack of Empower, increasing damage by 9.3% for 6s. Effect is removed when stance is exited (Max 4 stacks). 3.15% Skill Musket Stopping Power hits reduces all other trapper skill cooldowns by 11% (0.5s cooldown). 3.15% Skill Musket +13% movement speed for 5s after deploying a trap (Does not stack). Traps now apply Bleed for 6.4% of weapon damage for 5s. 3.15% Skill Musket Every hit of Sticky Bomb heals you for 20% of damage done. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Arcane. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Void. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Lightning. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Ice. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Nature. 2.6% Elemental After dodging an attack, your next hit within 10s deals +25% base weapon damage as Fire. 0.62% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). 0.62% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.62% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.62% OnKill +33 Stamina on kill (1s cooldown). 0.62% OnKill +6.7% Health on kill (1s cooldown). Mod Skill Musket Targets hit with Powder Burn are Slowed by 15% for 5s. Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 23% and outgoing healing by 12%. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor. Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.