Recipe: Pattern: Nightveil Great Sword GS600

(Event) Nightveil Hallow

Crafting recipe for Nightveil Greatsword of the Ranger

Requirements
Station Forge T2 Crafting Tax 4.49 Coin
Info
Base Gear Score 600 Perk Craft Mods Can't Use Attribute Craft Mods Can't Use
Rewards
Weaponsmithing XP 11,340 Territory Standing 42
Craft Amount
Crafted Item
Artifact Ingredient

This recipe requires an artifact ingredient. Pattern: Nightveil Great Sword GS600 must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.

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600
100 200 300 400 500 600 700 725

100% chance (100% with Azoth) to roll one of the following perks

Lock Chance Name Labels Description
21.62%
DmgCon CritHeadshot +5.9% critical damage.
3.96%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2% (0.2s cooldown).
3.17%
Skill GreatSword Slow enemies struck with Roaring Rupture by 23% for 5s.
3.17%
Skill GreatSword Each attack of Steadfast Strike reduces your debuff durations by 19% (Max 1 reduction per attack).
3.17%
Skill GreatSword When Calamity Counter is activated, immediately gain 19 Stamina.
3.17%
Skill GreatSword Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by 19% (Only affects non-consumable buffs).
3.17%
Skill GreatSword Heal for 29% of the damage dealt by the final strike of Crosscut (Max 1 trigger per ability use).
3.17%
Skill GreatSword Activating Relentless Rush removes Root and Slow. Increase Relentless Rush's critical hit chance by 12%.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Arcane.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Void.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Lightning.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Ice.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Nature.
3.14%
Elemental After dodging an attack, your next hit within 10s deals +26% base weapon damage as Fire.
2.97%
Proc Gain 20% Haste for 7s on critical hit (7s cooldown).
2.97%
Proc Gain 10% Empower for 5s on critical hit (10s cooldown).
2.97%
Proc Gain 10% Fortify for 3s on critical hit (10s cooldown).
2.97%
Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown).
2.97%
Proc Heal for 6.1% of the damage you deal (Does not trigger off persistent damage or DoT effects).
2.79%
DmgCon Heal for 20% of the damage dealt by heavy melee attacks.
2.79%
DmgCon Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 14% (12s cooldown).
2.79%
DmgCon Heavy melee attacks deal +29% critical damage.
2.79%
DmgCon Heavy melee attacks deal +19% damage.
2.79%
DmgCon Light and Heavy attacks deal +4% damage.
2.09%
DmgCon +9.3% Backstab damage.
1.26%
OnKill Reduce all cooldowns by -10% on kill (1s cooldown).
1.26%
OnKill Gain 15% Empowered for 20s on kill (1s cooldown).
1.26%
OnKill +6.8% Health on kill (1s cooldown).
0.94%
Blocking +30% movement speed while blocking. And push and pull distances against you are reduced by -20%.
0.94%
Blocking Receive 9.5% less Stamina damage while blocking.
Mod
Threat Generate 211% more threat.
Mod
OnKill +34 Stamina on kill (1s cooldown).
Mod
OnKill Gain 30% Fortify for 20s on kill (1s cooldown).
Mod
Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 24% and outgoing healing by 12%.
Mod
Proc Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 24% and outgoing healing by 12%.
Mod
DmgCon +20% damage against targets with active Grit.
Mod
DmgCon +5.9% damage while you have active Grit.
Mod
Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects).
Mod
DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs.
Mod
Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown)
Mod
Blocking PvP Only: When block breaking a player, inflict Rend, reducing armor by 12% for 4s.
Mod
Proc PvP Only: Critical hits against players remove 1 buff from the target (3s cooldown).
Mod
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.
Mod
DmgCon +11% damage when you are exhausted.
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