22.68% DmgCon CritHeadshot +5.3% critical damage. 15.87% Accuracy CritHeadshot +8% headshot damage. 11.34% DmgCon Light and Heavy attacks deal +3.8% damage. 3.82% Skill Blunderbuss Targets hit by Blast Shot are Slowed, reducing movement speed by 16% for 5s. 3.82% Skill Blunderbuss Mortar Charge kills reload 1 additional canister and grant 7.4% Empower for 5s (Max 1 reload per shot. Will not trigger after final shot). 3.82% Skill Blunderbuss Splitting Grenade hits inflict Disease, reducing healing efficiency on targets by 12% and outgoing healing by 6.1% for 8s. 3.82% Skill Blunderbuss When Claw Shot connects to a target at least 10m away, gain a 15% Empower for 3s or until next hit. 3.82% Skill Blunderbuss Heal for 12% of the damage dealt by Azoth Shrapnel Blast. 3.82% Skill Blunderbuss Net Shot inflicts Exhaust, reducing the target's Stamina regeneration by 19% for 4s. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Arcane. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Void. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Lightning. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Ice. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Nature. 3.78% Elemental After dodging an attack, your next hit within 10s deals +22% base weapon damage as Fire. 1.51% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). 1.51% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 1.51% OnKill +6.1% Health on kill (1s cooldown). Mod OnKill +28 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod Critical +5.3% critical chance. Mod Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod DmgCon CritHeadshot Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. Mod DmgType PvP Only: Headshots penetrate 22% of a player's armor. Mod DmgCon +9.7% damage when you are exhausted.