23.75% Critical +7.3% critical chance. 5.94% Proc Gain 10% Empower for 5s on critical hit (10s cooldown). 5.94% Proc Inflicts Bleed on critical hit, dealing 10% weapon damage per second for 6s (7s cooldown). 5.94% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 5.94% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 4% Skill FireStaff Reduce Pillar of Fire's cooldown by 10% per hit (Max 2 hits). 4% Skill FireStaff When Meteor Shower hits, gain 2.1% Empower for 6s (Max 10 stacks). 4% Skill FireStaff Fireball impact deals +8% damage, and an additional 12% to targets above 50% Health. 4% Skill FireStaff Incinerate deals +20% damage to targets with Burn. 4% Skill FireStaff Using flamethrower against a target with 4 stacks of smolder grants Haste, increasing movement speed by 20% for 2s. Burn from Flamethrower lasts 16% longer. 4% Skill FireStaff Burnout applies a stack of 13% Fortify for 5s for each target hit (Max 3 stacks). 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. 3.49% Elemental After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. 0.95% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). 0.95% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 0.95% OnKill Gain 30% Fortify for 20s on kill (1s cooldown). 0.95% OnKill +50 Stamina on kill (1s cooldown). 0.95% OnKill +10% Health on kill (1s cooldown). 0.7% Elemental Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.7% Elemental Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.7% Elemental Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). 0.7% Elemental Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod Proc Gain 20% Haste for 7s on critical hit (7s cooldown). Mod Proc Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%. Mod Proc PvP Only: Critical hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) Mod Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4s. If you hit target in the back, inflict Exhaust, reducing stamina regen by -10% for 8s.