31.06% CDR Reduce max cooldowns by 4%. 13.8% Proc PvP Only: Blocking player attacks adds a stack of 5% Fortify to you for 5s for each blocked hit (Max 5 stacks). 12.08% Skill Flail Smite penetrates 4.8% of the target's armor. PvP Only: Smite its against players extend their active cooldowns by 16%. 6.9% Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5% (0.2s cooldown). 6.04% Skill Flail If Trip's first attack hits a target with active grit, the attack deals 20% more base damage. 6.04% Skill Flail If 2 or more targets are hit with warding bludgeon, even if the hits are blocked, reduce its cooldown by 15%. 5.92% OnKill Gain 15% Empowered for 20s on kill (1s cooldown). 4.83% Proc Heal for 7.1% of the damage you deal (Does not trigger off persistent damage or DoT effects). 4.83% Proc Gain 20% Haste for 7s on critical hit (7s cooldown). 1.3% Skill Shield After hitting a target with Shield Rush, gain Fortify, increasing armor by 21% for 6s. 1.3% Skill Shield Reduce non-consumable buff durations for enemies hit by Shield Bash by 33%. 1.3% Skill Shield After triggering Defender's Resolve, increase movement speed by 21% and incoming healing by 8.5% for 6s. 1.21% Skill Flail After hitting a target with Barrage's main attack, gain 20% haste for 5s. 1.21% Skill Flail Eruption hits deal 6% increased damage per stack of Impairment on the target. 1.21% Skill Flail Every 2 hits with Vortex will heal you for 25% of the base weapon damage. 0.69% Proc When your attacks are blocked, gain a stack of Empower, increasing damage by 4.2% for 5s (Max 5 stacks). 0.3% OnKill Reduce all cooldowns by -10% on kill (1s cooldown). Mod Luck +2.9% chance at rare items from chests and monsters. Mod Threat Generate 239% more threat. Mod Proc Gain 10% Fortify for 3s on critical hit (10s cooldown). Mod OnKill +10% Health on kill (1s cooldown). Mod OnKill +50 Stamina on kill (1s cooldown). Mod OnKill Gain 30% Fortify for 20s on kill (1s cooldown). Mod Proc When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (15s Cooldown. Effect is removed if player becomes Exhausted). Mod Elemental +5% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks). Mod Elemental +5% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks). Mod Elemental +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks). Mod Elemental +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks). Mod DmgAbsorb -4% damage from light and heavy attacks.