| Arboreal Brash | +15% damage against targets above 70% health. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Empowered Brash | +15% damage against targets above 70% health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Brash | +15% damage against targets above 70% health. Your melee attacks deal +2% damage. | — | |
| Sighted Brash | +15% damage against targets above 70% health. Your ranged attacks deal +2% damage. | — | |
| Leeching Gambit | +9% damage while your Stamina is not full. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Gambit | +9% damage while your Stamina is not full. +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Gambit | +9% damage while your Stamina is not full. +1.5 Mana on hit (2s cooldown). | — | |
| Ignited Gambit | +9% damage while your Stamina is not full. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Gambit | +9% damage while your Stamina is not full. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Gambit | +9% damage while your Stamina is not full. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Electrified Gambit | +9% damage while your Stamina is not full. Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Arboreal Gambit | +9% damage while your Stamina is not full. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Empowered Gambit | +9% damage while your Stamina is not full. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Gambit | +9% damage while your Stamina is not full. Your melee attacks deal +2% damage. | — | |
| Sighted Gambit | +9% damage while your Stamina is not full. Your ranged attacks deal +2% damage. | — | |
| Leeching Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Augmented Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Electrified Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Arboreal Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Empowered Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage. | — | |
| Sighted Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage. | — | |
| Leeching Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Ignited Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Electrified Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Arboreal Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Augmented Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your melee attacks deal +2% damage. | — | |
| Sighted Empowered | Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your ranged attacks deal +2% damage. | — | |
| Leeching Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Energized Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Siphoning Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Ignited Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Frozen Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Abyssal Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Augmented Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Arboreal Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Empowered Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Punishing Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage. | — | |
| Sighted Electrified | Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage. | — | |
| Magnify | Increases highest attribute | — | — |
| Amplify | Increases two highest attributes | — | — |