Name Description Tier Item
Energized Opportunist +13% damage against and +3.5% healing to targets below 50% Health. +4 Stamina on hit (3s cooldown).
Siphoning Opportunist +13% damage against and +3.5% healing to targets below 50% Health. +1.5 Mana on hit (2s cooldown).
Ignited Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Your melee attacks deal +2% damage.
Sighted Opportunist +13% damage against and +3.5% healing to targets below 50% Health. Your ranged attacks deal +2% damage.
Leeching Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Heal for 3% of the damage you deal (2s cooldown).
Energized Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Gain 4 Stamina on hit (3s cooldown).
Siphoning Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). +1.5 Mana on hit (2s cooldown).
Ignited Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your melee attacks deal +2% damage.
Sighted Retaliate Gain a stack of +8% damage for 5s after blocking or taking a hit. (Max 3 stacks). Your ranged attacks deal +2% damage.
Leeching Cruel +10% damage against targets affected by Crowd Control effects. Heal for 3% of the damage you deal (2s cooldown).
Energized Cruel +10% damage against targets affected by Crowd Control effects. +4 Stamina on hit (3s cooldown).
Siphoning Cruel +10% damage against targets affected by Crowd Control effects. +1.5 Mana on hit (2s cooldown).
Ignited Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Cruel +10% damage against targets affected by Crowd Control effects. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Cruel +10% damage against targets affected by Crowd Control effects. Your melee attacks deal +2% damage.
Sighted Cruel +10% damage against targets affected by Crowd Control effects. Your ranged attacks deal +2% damage.
Leeching Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Heal for 3% of the damage you deal (2s cooldown).
Energized Exhilarate +17% damage while all of your active weapon abilities are on cooldown. +4 Stamina on hit (3s cooldown).
Siphoning Exhilarate +17% damage while all of your active weapon abilities are on cooldown. +1.5 Mana on hit (2s cooldown).
Ignited Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Punishing Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Your melee attacks deal +2% damage.
Sighted Exhilarate +17% damage while all of your active weapon abilities are on cooldown. Your ranged attacks deal +2% damage.
Leeching Brash +15% damage against targets above 70% health. Heal for 3% of the damage you deal (2s cooldown).
Energized Brash +15% damage against targets above 70% health. +4 Stamina on hit (3s cooldown).
Siphoning Brash +15% damage against targets above 70% health. +1.5 Mana on hit (2s cooldown).
Ignited Brash +15% damage against targets above 70% health. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Frozen Brash +15% damage against targets above 70% health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Abyssal Brash +15% damage against targets above 70% health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Electrified Brash +15% damage against targets above 70% health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.