| Abyssal IV | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Electrified IV | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Empowered IV | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Ignited IV | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Frozen IV | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 75% scaling. | IV | |
| Arboreal IV | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 65% scaling. | IV | |
| Brash IV | +18% damage against targets above 70% health. | IV | |
| Opportunist IV | +16% damage against and +5% healing to targets below 50% Health. | IV | |
| Retaliate IV | Gain a stack of +8% damage for 5s after blocking or taking a hit (Max 3 stacks). | IV | |
| Exhilarate IV | +20% damage while all of your active weapon abilities are on cooldown. | IV | |
| Cruel IV | +12% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | IV | |
| Gambit IV | +12% damage while your Stamina is not full. | IV | |
| Rally IV | +15% damage and outgoing healing while at full Health. | IV | |
| Abyssal Ward IV | +6% Void Damage Absorption. | IV | |
| Fire Ward IV | +6% Fire Damage Absorption. | IV | |
| Lightning Ward IV | +6% Lightning Damage Absorption. | IV | |
| Arcane Ward IV | +6% Arcane Damage Absorption. | IV | |
| Ice Ward IV | +6% Ice Damage Absorption. | IV | |
| Nature Ward IV | +6% Nature Damage Absorption. | IV | |
| Slash Ward IV | +5% Slash Damage Absorption. | IV | |
| Strike Ward IV | +5% Strike Damage Absorption. | IV | |
| Thrust Ward IV | +5% Thrust Damage Absorption. | IV | |
| Physical Ward IV | +2.5% Physical Damage Absorption. | IV | |
| Wilderness Ward IV | 1.9% Physical and +0.63% Elemental Damage Absorption. | IV | |
| Elemental Ward IV | +2.5% Elemental Damage Absorption. | IV | |
| Spectral Ward IV | +1.9% Elemental and +0.63% Physical Damage Absorption. | IV | |
| Acid Resistance | +12 Acid affliction Resistance. Acid Resistance decreases 15% slower. | IV | |
| Abyssal III | Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Electrified III | Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Empowered III | Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Ignited III | Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Frozen III | Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 65% scaling. | III | |
| Arboreal III | Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 55% scaling. | III | |
| Brash III | +15% damage against targets above 70% health. | III | |
| Opportunist III | +13% damage against and +3.5% healing to targets below 50% Health. | III | |
| Retaliate III | Gain a stack of +6% damage for 5s after blocking or taking a hit (Max 3 stacks). | III | |
| Exhilarate III | +17% damage while all of your active weapon abilities are on cooldown. | III | |
| Cruel III | +10% damage against targets affected by Crowd Control effects (Slow, Stun, Root). | III | |
| Gambit III | +9% damage while your Stamina is not full. | III | |
| Rally III | +12% damage and outgoing healing while at full Health. | III | |
| Abyssal Ward III | +5% Void Damage Absorption. | III | |
| Fire Ward III | +5% Fire Damage Absorption. | III | |
| Lightning Ward III | +5% Lightning Damage Absorption. | III | |
| Arcane Ward III | +5% Arcane Damage Absorption. | III | |
| Ice Ward III | +5% Ice Damage Absorption. | III | |
| Nature Ward III | +5% Nature Damage Absorption. | III | |
| Slash Ward III | +4% Slash Damage Absorption. | III | |
| Strike Ward III | +4% Strike Damage Absorption. | III | |
| Thrust Ward III | +4% Thrust Damage Absorption. | III | |
| Physical Ward III | +2% Physical Damage Absorption. | III | |