Name Description Tier Item
Wilderness Ward III +1.5% Physical and +0.5% Elemental Damage Absorption. III
Elemental Ward III +2% Elemental Damage Absorption. III
Spectral Ward III +1.5% Elemental and +0.5% Physical Damage Absorption. III
Abyssal II Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Electrified II Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Empowered II Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Ignited II Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Frozen II Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 55% scaling. II
Arboreal II Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 45% scaling. II
Brash II +12% damage against targets above 70% health. II
Opportunist II +10% damage against and +2% healing to targets below 50% Health. II
Retaliate II Gain a stack of +4% damage for 5s after blocking or taking a hit (Max 3 stacks). II
Exhilarate II +14% damage while all of your active weapon abilities are on cooldown. II
Cruel II +8% damage against targets affected by Crowd Control effects (Slow, Stun, Root). II
Gambit II +6% damage while your Stamina is not full. II
Rally II +9% damage and outgoing healing while at full Health. II
Abyssal Ward II +3.5% Void Damage Absorption. II
Fire Ward II +4% Fire Damage Absorption. II
Lightning Ward II +4% Lightning Damage Absorption. II
Arcane Ward II +4% Arcane Damage Absorption. II
Ice Ward II +4% Ice Damage Absorption. II
Nature Ward II +4% Nature Damage Absorption. II
Slash Ward II +3% Slash Damage Absorption. II
Strike Ward II +3% Strike Damage Absorption. II
Thrust Ward II +3% Thrust Damage Absorption. II
Physical Ward II +1.5% Physical Damage Absorption. II
Wilderness Ward II +1.1% Physical and +0.38% Elemental Damage Absorption. II
Elemental Ward II +1.5% Elemental Damage Absorption. II
Spectral Ward II +1.1% Elemental and +0.38% Physical Damage Absorption. II
Abyssal I Convert 50% of damage dealt to Void. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Electrified I Convert 50% of damage dealt to Lightning. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Empowered I Convert 50% of damage dealt to Arcane. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Ignited I Convert 50% of damage dealt to Fire. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Frozen I Convert 50% of damage dealt to Ice. If INT is higher, replace weapon scaling with INT, but at 45% scaling. I
Arboreal I Convert 50% of damage dealt to Nature. If FOC is higher, replace weapon scaling with FOC, but at 35% scaling. I
Brash I +9% damage against targets above 70% health. I
Opportunist I +7% damage against and +1% healing to targets below 50% Health. I
Retaliate I Gain a stack of +3% damage for 5s after blocking or taking a hit (Max 3 stacks). I
Exhilarate I +11% damage while all of your active weapon abilities are on cooldown. I
Cruel I +6% damage against targets affected by Crowd Control effects (Slow, Stun, Root). I
Gambit I +4% damage while your Stamina is not full. I
Rally I +6% damage and outgoing healing while at full Health. I
Abyssal Ward I +2.5% Void Damage Absorption. I
Fire Ward I +3% Fire Damage Absorption. I
Lightning Ward I +3% Lightning Damage Absorption. I
Arcane Ward I +3% Arcane Damage Absorption. I
Ice Ward I +3% Ice Damage Absorption. I
Nature Ward I +3% Nature Damage Absorption. I
Slash Ward I +2% Slash Damage Absorption. I
Strike Ward I +2% Strike Damage Absorption. I