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Arboreal Arcane Ward
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+5% Arcane Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Augmented Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Arcane Ward
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+5% Arcane Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Arcane Ward
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+5% Arcane Damage Absorption, and your Melee attacks do an additional 1% damage.
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—
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Sighted Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Arcane Ward
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+5% Arcane Damage Absorption, and your Ranged attacks do an additional 1% damage.
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—
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Leeching Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
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—
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Leeching Lightning Ward
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+5% Lightning Damage Absorption, and gain +1% of your damage as Health. (2s Cooldown)
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—
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Energized Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
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—
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Energized Lightning Ward
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+5% Lightning Damage Absorption, and gain +1 Stamina with each successful hit. (3s Cooldown)
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—
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Siphoning Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
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—
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Siphoning Lightning Ward
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+5% Lightning Damage Absorption, and gain +0.8 Mana with each successful hit. (2s Cooldown)
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—
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Ignited Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Lightning Ward
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+5% Lightning Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Lightning Ward
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+5% Lightning Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
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—
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Abyssal Lightning Ward
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+5% Lightning Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Augmented Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Lightning Ward
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+5% Lightning Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Lightning Ward
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+5% Lightning Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Lightning Ward
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+5% Lightning Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Lightning Ward
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+5% Lightning Damage Absorption, and your Melee attacks do an additional 1% damage.
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—
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Sighted Electrified
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Lightning Ward
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+5% Lightning Damage Absorption, and your Ranged attacks do an additional 1% damage.
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—
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