Name Description Tier Item
Arboreal Arcane Ward +5% Arcane Damage Absorption, and your Nature attacks do an additional 2% damage.
Augmented Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Arcane Ward +5% Arcane Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Arcane Ward +5% Arcane Damage Absorption, and your Melee attacks do an additional 1% damage.
Sighted Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Arcane Ward +5% Arcane Damage Absorption, and your Ranged attacks do an additional 1% damage.
Leeching Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +3% of your damage as Health. (2s Cooldown)
Leeching Lightning Ward +5% Lightning Damage Absorption, and gain +1% of your damage as Health. (2s Cooldown)
Energized Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +4 Stamina with each successful hit. (3s Cooldown)
Energized Lightning Ward +5% Lightning Damage Absorption, and gain +1 Stamina with each successful hit. (3s Cooldown)
Siphoning Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +1.5 Mana with each successful hit. (2s Cooldown)
Siphoning Lightning Ward +5% Lightning Damage Absorption, and gain +0.8 Mana with each successful hit. (2s Cooldown)
Ignited Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Lightning Ward +5% Lightning Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Lightning Ward +5% Lightning Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Lightning Ward +5% Lightning Damage Absorption, and your Void attacks do an additional 2% damage.
Augmented Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Lightning Ward +5% Lightning Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Lightning Ward +5% Lightning Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Lightning Ward +5% Lightning Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Lightning Ward +5% Lightning Damage Absorption, and your Melee attacks do an additional 1% damage.
Sighted Electrified 40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Lightning Ward +5% Lightning Damage Absorption, and your Ranged attacks do an additional 1% damage.