Name Description Tier Item
Energized Physical Ward 2% Physical Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Brash +15% damage against targets above 70% health. +1.5 Mana on hit (2s cooldown).
Siphoning Physical Ward 2% Physical Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Brash +15% damage against targets above 70% health. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Physical Ward +2% Physical Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Brash +15% damage against targets above 70% health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Physical Ward +2% Physical Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Brash +15% damage against targets above 70% health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Physical Ward +2% Physical Damage Absorption. Your Void attacks deal +2% damage.
Electrified Brash +15% damage against targets above 70% health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Physical Ward +2% Physical Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Brash +15% damage against targets above 70% health. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Physical Ward +2% Physical Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Brash +15% damage against targets above 70% health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Physical Ward +2% Physical Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Brash +15% damage against targets above 70% health. Your melee attacks deal +2% damage.
Punishing Physical Ward +2% Physical Damage Absorption. Your melee attacks deal +1% damage.
Sighted Brash +15% damage against targets above 70% health. Your ranged attacks deal +2% damage.
Sighted Physical Ward +2% Physical Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Gambit +9% damage while your Stamina is not full. Heal for 3% of the damage you deal (2s cooldown).
Leeching Elemental Ward +2% Elemental Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Gambit +9% damage while your Stamina is not full. +4 Stamina on hit (3s cooldown).
Energized Elemental Ward +2% Elemental Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Gambit +9% damage while your Stamina is not full. +1.5 Mana on hit (2s cooldown).
Siphoning Elemental Ward +2% Elemental Damage Absorption. +0.8 Mana on hit (2s cooldown)..
Ignited Gambit +9% damage while your Stamina is not full. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Elemental Ward +2% Elemental Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Gambit +9% damage while your Stamina is not full. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Elemental Ward +2% Elemental Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Gambit +9% damage while your Stamina is not full. Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Elemental Ward +2% Elemental Damage Absorption. Your Void attacks deal +2% damage.
Electrified Gambit +9% damage while your Stamina is not full. Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Elemental Ward +2% Elemental Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Gambit +9% damage while your Stamina is not full. Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Elemental Ward +2% Elemental Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Gambit +9% damage while your Stamina is not full. Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Elemental Ward +2% Elemental Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Gambit +9% damage while your Stamina is not full. Your melee attacks deal +2% damage.
Punishing Elemental Ward +2% Elemental Damage Absorption. Your melee attacks deal +1% damage.
Sighted Gambit +9% damage while your Stamina is not full. Your ranged attacks deal +2% damage.
Sighted Elemental Ward +2% Elemental Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Fire Ward +5% Fire Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Fire Ward +5% Fire Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Fire Ward +5% Fire Damage Absorption. +0.8 Mana on hit (2s cooldown).
Augmented Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Fire Ward +5% Fire Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Ignited Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.