| Punishing Slash Ward | +4% Slash Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Exhilarate | +17% damage while all of your active weapon abilities are on cooldown. Your ranged attacks deal +2% damage. | — | |
| Sighted Slash Ward | +4% Slash Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Brash | +15% damage against targets above 70% health. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Physical Ward | +2% Physical Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Brash | +15% damage against targets above 70% health. +4 Stamina on hit (3s cooldown). | — | |
| Energized Physical Ward | 2% Physical Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Brash | +15% damage against targets above 70% health. +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Physical Ward | 2% Physical Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Ignited Brash | +15% damage against targets above 70% health. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Physical Ward | +2% Physical Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Frozen Brash | +15% damage against targets above 70% health. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Physical Ward | +2% Physical Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Abyssal Brash | +15% damage against targets above 70% health. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Abyssal Physical Ward | +2% Physical Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Brash | +15% damage against targets above 70% health. Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Physical Ward | +2% Physical Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Brash | +15% damage against targets above 70% health. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Physical Ward | +2% Physical Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Brash | +15% damage against targets above 70% health. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Physical Ward | +2% Physical Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Brash | +15% damage against targets above 70% health. Your melee attacks deal +2% damage. | — | |
| Punishing Physical Ward | +2% Physical Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Brash | +15% damage against targets above 70% health. Your ranged attacks deal +2% damage. | — | |
| Sighted Physical Ward | +2% Physical Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Gambit | +9% damage while your Stamina is not full. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Elemental Ward | +2% Elemental Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Gambit | +9% damage while your Stamina is not full. +4 Stamina on hit (3s cooldown). | — | |
| Energized Elemental Ward | +2% Elemental Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Gambit | +9% damage while your Stamina is not full. +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Elemental Ward | +2% Elemental Damage Absorption. +0.8 Mana on hit (2s cooldown).. | — | |
| Ignited Gambit | +9% damage while your Stamina is not full. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Elemental Ward | +2% Elemental Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Frozen Gambit | +9% damage while your Stamina is not full. Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Elemental Ward | +2% Elemental Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Abyssal Gambit | +9% damage while your Stamina is not full. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Abyssal Elemental Ward | +2% Elemental Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Gambit | +9% damage while your Stamina is not full. Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Elemental Ward | +2% Elemental Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Gambit | +9% damage while your Stamina is not full. Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Elemental Ward | +2% Elemental Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Gambit | +9% damage while your Stamina is not full. Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Elemental Ward | +2% Elemental Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Gambit | +9% damage while your Stamina is not full. Your melee attacks deal +2% damage. | — | |
| Punishing Elemental Ward | +2% Elemental Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Gambit | +9% damage while your Stamina is not full. Your ranged attacks deal +2% damage. | — | |
| Sighted Elemental Ward | +2% Elemental Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Fire Ward | +5% Fire Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Ignited | Convert 50% of damage dealt to Fire (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |