Name Description Tier Item
The Thirst Healing consumables are 33% stronger, but Survival and Mana Potion cooldowns are 25% longer.
Expert Skills deal 13% more damage, but basic attacks deal 25% less damage.
Center of Attention Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger.
Rejuvenation Gain 2% health, 2 stamina, and 2 mana each second. But Survival Potion cooldowns are increased by 75%.
Jagged Whirls Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s.
Spark Mighty Gavel causes a lightning strike that inflicts a 30% weaken for 7s.
Abyss Deal 15% more damage when mana is below 100%
Bolt Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage.
Chromatic Ward You take 13% less damage from all elemental sources, and have +10% elemental armor.
Hellfire's Fury +15% damage when you hit a target within 15m.
@PerkID_Artifact_Set1_SpearPerk_Name @PerkID_Artifact_Set1_SpearPerk_Desc
Icey Pain +15% damage against rooted or frozen targets
@PerkID_Artifact_Set1_VoidPerk_Name @PerkID_Artifact_Set1_VoidPerk_Desc
Pest 8% damage against poisoned and diseased targets.
Odo's Defense On Block: Heal for 5% base health (3s cooldown).
Survive If you get hit while your Health is below 50%, gain 20 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next survival potion instantly. (120s Cooldown) (Can't use multiple potion surges within 75s of each other).
Charged Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.)
Steady Foundation When not in heavy loadout increase max health by 20% of the base value.
Nature's Blessing Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage.
Ghostly Embrace When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown).
Magician's Boon If in Medium equip weight deal 15% more Elemental damage.
Desperate Energy If you hit an enemy while your mana is below 50%, gain 4s of 25% increased damage. (10s cooldown).
Ambush deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s
Corruption Debuffs last 20% longer. (Works on both weapons)
Consume 25% life steal vs knocked down foes.
Momentum Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.)
Poison Affinity Deal 15% more damage to poisoned enemies. This affects both weapons.
Shrapnel Shot Head shots on enemies cause 10% Bleed for 6s. (Works on both weapons)
Burnanation All firestaff skills and heavy attacks deal 33% less damage, but cause 10% burning for 5s. (Max 5 stacks).
Light Touch For 5s after casting a life staff ability, the next heavy attack that passes through an ally will grant Reinforced, giving them 30% damage absorption for the next hit taken within 7s.
Poison Tipped Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s.
Lava Tip Heavy melee attacks on both weapons cause 10% burning for 6s (Max 3 stacks).
Frozen Tomb Hitting a target with entomb's break will inflict them with frostburn, slowing their move speed by 10%, and dealing 10% of your weapon damage every second for 5s.
Mending Rupture Overflowing Essence heals for 100% more health and Essence Rupture does 50% more damage on hit.
Offensive Speed When you enter offensive stance gain 6s of +20% move speed
Heavy Burden If health is above 90%, attacks cause 20% Weaken for 5s. (5s cooldown on each target. Works on both weapons))
Elemental Affinity When you hit a target with an elemental damage attack (does not trigger on damage over time or attunements), gain 4% empower for 6s. (10s cooldown per damage type, max 1 stack per type.)
Phoenix Vengeance When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown).
Alchemist's Ward When you get hit 20 times, gain a Potion Surge that will recharge your next survival potion instantly. (90s cooldown) (Can't use multiple potion surges within 75s of each other)
Defile Deals 2% more damage per debuff on a target. (5 stacks max)
Endless Spin Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times
Poisoned Arrows Charged attacks cause poison dealing 5% weapon damage for 10s.
Royal +10 to all attributes.
Immaculate Onyx +3% Physical Damage Absorption.
Immaculate Opal +3% Elemental Damage Absorption.
Drain While below 95% health, hitting a target will consume 10 mana. If you lost mana this way, that attack grants 10% lifesteal. If using a magic weapon, only abilities trigger lifesteal and basic attacks generate 10 mana. (0.5s cooldown per activation)
Curse When you activate an ability gain a stack of 6% Empower for 7s (Max 3 Stacks). After you hit with a basic attack lose all stacks. (Can't gain Empower stacks for 5s after stacks expire or are removed)
Expeditious Activating a Heartrune will grant 33% move speed for 6s.
Chaos Blast Blast Shot has +170% push distance and will ignite the first target hit, turning them into a projectile causing 70% weapon damage to all targets they pass through along their path.
Snide Remarks Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s.