| The Thirst | Healing consumables are 33% stronger, but Survival and Mana Potion cooldowns are 25% longer. | — | — |
| Expert | Skills deal 13% more damage, but basic attacks deal 25% less damage. | — | — |
| Center of Attention | Consumables, lifesteal, and outgoing heals are 25% weaker, but all other healing is 25% stronger. | — | — |
| Rejuvenation | Gain 2% health, 2 stamina, and 2 mana each second. But Survival Potion cooldowns are increased by 75%. | — | — |
| Jagged Whirls | Whirling Blade inflicts bleed, dealing 10% weapon damage for 6s. | — | — |
| Spark | Mighty Gavel causes a lightning strike that inflicts a 30% weaken for 7s. | — | — |
| Abyss | Deal 15% more damage when mana is below 100% | — | — |
| Bolt | Basic attacks build up stacks of static charge lasting 3s. Hitting with bow lightning damage at 3 stacks will consume the charges and trigger a bolt of lightning, dealing 80% damage. | — | — |
| Chromatic Ward | You take 13% less damage from all elemental sources, and have +10% elemental armor. | — | — |
| Hellfire's Fury | +15% damage when you hit a target within 15m. | — | — |
| @PerkID_Artifact_Set1_SpearPerk_Name | @PerkID_Artifact_Set1_SpearPerk_Desc | — | — |
| Icey Pain | +15% damage against rooted or frozen targets | — | — |
| @PerkID_Artifact_Set1_VoidPerk_Name | @PerkID_Artifact_Set1_VoidPerk_Desc | — | — |
| Pest | 8% damage against poisoned and diseased targets. | — | — |
| Odo's Defense | On Block: Heal for 5% base health (3s cooldown). | — | — |
| Survive | If you get hit while your Health is below 50%, gain 20 stamina, lose all debuffs, and gain a Potion Surge that will recharge your next survival potion instantly. (120s Cooldown) (Can't use multiple potion surges within 75s of each other). | — | — |
| Charged | Whenever you take damage, gain an Empower charge that increases the damage of your next attack by 2% (max 10 charges.) | — | — |
| Steady Foundation | When not in heavy loadout increase max health by 20% of the base value. | — | — |
| Nature's Blessing | Limited duration Empowers expire instantly, and durationless Empower's potency is reduced by 50%, but you always deal 20% more base damage. | — | — |
| Ghostly Embrace | When you hit an Empowered foe, dispell 2 of their Empowers and give yourself 10s of 10% Empower. (4s cooldown). | — | — |
| Magician's Boon | If in Medium equip weight deal 15% more Elemental damage. | — | — |
| Desperate Energy | If you hit an enemy while your mana is below 50%, gain 4s of 25% increased damage. (10s cooldown). | — | — |
| Ambush | deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s | — | — |
| Corruption | Debuffs last 20% longer. (Works on both weapons) | — | — |
| Consume | 25% life steal vs knocked down foes. | — | — |
| Momentum | Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.) | — | — |
| Poison Affinity | Deal 15% more damage to poisoned enemies. This affects both weapons. | — | — |
| Shrapnel Shot | Head shots on enemies cause 10% Bleed for 6s. (Works on both weapons) | — | — |
| Burnanation | All firestaff skills and heavy attacks deal 33% less damage, but cause 10% burning for 5s. (Max 5 stacks). | — | — |
| Light Touch | For 5s after casting a life staff ability, the next heavy attack that passes through an ally will grant Reinforced, giving them 30% damage absorption for the next hit taken within 7s. | — | — |
| Poison Tipped | Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s. | — | — |
| Lava Tip | Heavy melee attacks on both weapons cause 10% burning for 6s (Max 3 stacks). | — | — |
| Frozen Tomb | Hitting a target with entomb's break will inflict them with frostburn, slowing their move speed by 10%, and dealing 10% of your weapon damage every second for 5s. | — | — |
| Mending Rupture | Overflowing Essence heals for 100% more health and Essence Rupture does 50% more damage on hit. | — | — |
| Offensive Speed | When you enter offensive stance gain 6s of +20% move speed | — | — |
| Heavy Burden | If health is above 90%, attacks cause 20% Weaken for 5s. (5s cooldown on each target. Works on both weapons)) | — | — |
| Elemental Affinity | When you hit a target with an elemental damage attack (does not trigger on damage over time or attunements), gain 4% empower for 6s. (10s cooldown per damage type, max 1 stack per type.) | — | — |
| Phoenix Vengeance | When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown). | — | — |
| Alchemist's Ward | When you get hit 20 times, gain a Potion Surge that will recharge your next survival potion instantly. (90s cooldown) (Can't use multiple potion surges within 75s of each other) | — | — |
| Defile | Deals 2% more damage per debuff on a target. (5 stacks max) | — | — |
| Endless Spin | Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times | — | — |
| Poisoned Arrows | Charged attacks cause poison dealing 5% weapon damage for 10s. | — | — |
| Royal | +10 to all attributes. | — | — |
| Immaculate Onyx | +3% Physical Damage Absorption. | — | — |
| Immaculate Opal | +3% Elemental Damage Absorption. | — | — |
| Drain | While below 95% health, hitting a target will consume 10 mana. If you lost mana this way, that attack grants 10% lifesteal. If using a magic weapon, only abilities trigger lifesteal and basic attacks generate 10 mana. (0.5s cooldown per activation) | — | — |
| Curse | When you activate an ability gain a stack of 6% Empower for 7s (Max 3 Stacks). After you hit with a basic attack lose all stacks. (Can't gain Empower stacks for 5s after stacks expire or are removed) | — | — |
| Expeditious | Activating a Heartrune will grant 33% move speed for 6s. | — | — |
| Chaos Blast | Blast Shot has +170% push distance and will ignite the first target hit, turning them into a projectile causing 70% weapon damage to all targets they pass through along their path. | — | — |
| Snide Remarks | Taunts are active. Light attack critical hits generate 200% more threat. When a light attack crit is triggered, reduce hostile AI's base damage inflicted to you by 15% for 3s. | — | — |