| Ambush | deal 15% more damage and 25% critical chance as long as you haven't hit the target within 20s | — | — |
| Corruption | Debuffs last 20% longer. (Works on both weapons) | — | — |
| Consume | 25% life steal vs knocked down foes. | — | — |
| Momentum | Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks 10 times.) | — | — |
| Poison Tipped | Heavy melee attacks with either weapon cause poison dealing 15% weapon damage for 5s. | — | — |
| Offensive Speed | When you enter offensive stance gain 6s of +20% move speed | — | — |
| Heavy Burden | If health is above 90%, attacks cause 20% Weaken for 5s. (5s cooldown on each target) | — | — |
| Elemental Affinity | When you hit a target with an elemental damage attack (does not trigger on damage over time or attunements), gain 4% empower for 6s. (10s cooldown per damage type, max 1 stack per type.) | — | — |
| Phoenix Vengeance | When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and taking damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown). | — | — |
| Defile | Deals 2% more damage per debuff on a target. (5 stacks max) | — | — |
| Endless Spin | Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times | — | — |
| Rabbits Revenge | Not even Stanley can withstand the corruptive power of this weapon. | — | — |
| Health | Increase max health by 25% of the base value. | — | — |
| Angry Earth Bane | +26% damage to Angry Earth. | — | — |