| Leeching Abyssal Ward | +5% Void Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Energized Abyssal Ward | +5% Void Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Abyssal Ward | +5% Void Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Ignited Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Abyssal Ward | +5% Void Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Frozen Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Abyssal Ward | +5% Void Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Augmented Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling. Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Augmented Abyssal Ward | +5% Void Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Abyssal Ward | +5% Void Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Abyssal Ward | +5% Void Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Abyssal Ward | +5% Void Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage. | — | |
| Punishing Abyssal Ward | +5% Void Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Abyssal | Convert 50% of damage dealt to Void (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage. | — | |
| Sighted Abyssal Ward | +5% Void Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Ice Ward | +5% Ice Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown). | — | |
| Energized Ice Ward | +5% Ice Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Ice Ward | +5% Ice Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Ignited Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Ice Ward | +5% Ice Damage Absorption. Your Fire attacks deal +2% damage. | — | |
| Augmented Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Ice Ward | +5% Ice Damage Absorption. Your Ice attacks deal +2% damage. | — | |
| Abyssal Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s. | — | |
| Abyssal Ice Ward | +5% Ice Damage Absorption. Your Void attacks deal +2% damage. | — | |
| Electrified Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Ice Ward | +5% Ice Damage Absorption. Your Lightning attacks deal +2% damage. | — | |
| Arboreal Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Ice Ward | +5% Ice Damage Absorption. Your Nature attacks deal +2% damage. | — | |
| Empowered Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Ice Ward | +5% Ice Damage Absorption. Your Arcane attacks deal +2% damage. | — | |
| Punishing Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage. | — | |
| Punishing Ice Ward | +5% Ice Damage Absorption. Your melee attacks deal +1% damage. | — | |
| Sighted Frozen | Convert 50% of damage dealt to Ice (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage. | — | |
| Sighted Ice Ward | +5% Ice Damage Absorption. Your ranged attacks deal +1% damage. | — | |
| Leeching Rally | +12% damage and outgoing healing while at full Health. Heal for 3% of the damage you deal (2s cooldown). | — | |
| Leeching Wilderness Ward | +1.5% Physical and +0.5% Elemental Damage Absorption. Heal for 1% of the damage you deal (2s cooldown). | — | |
| Energized Rally | +12% damage and outgoing healing while at full Health. +4 Stamina on hit (3s cooldown). | — | |
| Energized Wilderness Ward | +1.5% Physical and +0.5% Elemental Damage Absorption. +1 Stamina on hit (3s cooldown). | — | |
| Siphoning Rally | +12% damage and outgoing healing while at full Health. +1.5 Mana on hit (2s cooldown). | — | |
| Siphoning Wilderness Ward | +1.5% Physical and +0.5% Elemental Damage Absorption. +0.8 Mana on hit (2s cooldown). | — | |
| Ignited Rally | +12% damage and outgoing healing while at full Health. Hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |