| Stonecutting Accumulation | +2% yield while Stonecutting. | — | — |
| Leatherworking Accumulation | +2% yield while Leatherworking. | — | — |
| Smelting Accumulation | +2% yield while Smelting. | — | — |
| Weaving Accumulation | +2% yield while Weaving. | — | — |
| Woodworking Accumulation | +2% yield while Woodworking. | — | — |
| Logging Efficiency | +111% base Logging speed. | — | |
| Mining Efficiency | +111% base Mining speed. | — | |
| Skinning Efficiency | +111% base Skinning speed. | — | |
| Harvesting Efficiency | +111% base Harvesting speed. | — | |
| Plagued Crits | Critical strikes against targets inflict Disease for 6s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%. | — | |
| Plagued Strikes | Heavy attacks inflict Disease for 8s, reducing healing effectiveness on the target by 27% and outgoing healing by 14%. | — | |
| Thwarting Counter | +22% damage against targets with active Grit. | — | |
| Thwarting Strikes | +7% damage while you have active Grit. | — | |
| Trenchant Strikes | Heavy melee attacks deal +23% damage. | — | |
| Trenchant Crits | Heavy melee attacks deal +34% critical damage. | — | |
| Trenchant Rend | Heavy melee attacks inflict Rend for 7s, reducing the target's armor by 16% (12s cooldown). | — | |
| Trenchant Recovery | Heal for 25% of the damage dealt by heavy melee attacks. | — | |
| Physical Aversion | Receive 4.5% less damage from ranged, physical attacks. | — | |
| Elemental Aversion | Receive 4.5% less damage from ranged, elemental attacks. | — | |
| Arcanist Expertise | +5 Arcanist Crafted Item Quality. | — | — |
| Weaponsmith Expertise | +5 Weaponsmith Crafted Item Quality. | — | — |
| Cooking Expertise | +10% chance to craft additional items while Cooking. | — | — |
| Shirking Flames | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Fire. | — | |
| Shirking Nature | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Nature. | — | |
| Shirking Frost | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Ice. | — | |
| Shirking Lightning | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Lightning. | — | |
| Shirking Abyss | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Void. | — | |
| Shirking Arcane | After dodging an attack, your next hit within 10s deals +30% base weapon damage as Arcane. | — | |
| Shirking DoT Cleanse | After dodging an attack in a light equip load, lose 1 DoT debuff (Bleed, Burn, Poison) (Max 1 trigger per 5s). | — | |
| Shirking Debilitate Cleanse | After dodging an attack in a medium equip load, lose 1 Debilitate debuff (Rend, Weaken, Exhaust, Disease) (Max 1 trigger per 5s). | — | |
| Shirking Fortification | After dodging an attack, gain Fortify, increasing armor by 5.3% for 4s (Each item with this perk stacks). | — | |
| Critical Retribution | PvP Only: Gain 11% critical chance for 7s when taking a critical hit (20s cooldown). | — | |
| Sturdy Energy | When blocking a hit while below 30% Stamina, gain 42% Stamina regeneration for 6s (Effect is removed if player becomes Exhausted). | — | |
| Empowering Breaker | When your attacks are blocked, gain a stack of Empower, increasing damage by 4.2% for 5s (Max 5 stacks). | — | |
| Shirking Energy | If a hit is avoided by dodging while in a light equip load, gain 16 Stamina (6s cooldown). | — | |
| Gathering Recovery | Heal for 350 Health per second for 10 after gathering a node while not in combat (Removed if any damage is taken). | — | |
| Lasting Consumption | Food, honing stones, and ward potion's base duration is increased by 19%. | — | — |
| Flame Attunement | Attacks deal +14% weapon damage as Fire (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Frost Attunement | Attacks deal +14% weapon damage as Ice (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Arboreal Attunement | Attacks deal +14% weapon damage as Nature (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Abyssal Attunement | Attacks deal +14% weapon damage as Void (1.5s cooldown. Does not trigger off persistent damage or DoT effects). | — | |
| Flame Conditioning | +5% Fire Damage Absorption for 5s after taking Fire damage (Each item with this perk stacks). | — | |
| Frost Conditioning | +5% Ice Damage Absorption for 5s after taking Ice damage (Each item with this perk stacks). | — | |
| Arboreal Conditioning | +5% Nature Damage Absorption for 5s after taking Nature damage (Each item with this perk stacks). | — | |
| Abyssal Conditioning | +5% Void Damage Absorption for 5s after taking Void damage (Each item with this perk stacks). | — | |
| Distained Infliction | Potency of outgoing DoTs are increased by 15%. Hitting a target inflicted by your DoTs will extend the duration of them by 5% (1s Cooldown.) PvE Only: Deal +5% base damage against hostile AI inflicted with DoTs. | — | |
| Hasted Vigor | Potency of incoming damage over time effects reduced by 7% per armor piece with this perk, and taking a hit whle inflicted with a DoT will grant 10% haste for 5s. | — | |
| Unimpeded | Potency of slows on you are reduced by 30% as long as you have not been exhausted within the last 10s. | — | |
| Penetrating the Empowered | PvP Only: Critial hits against empowered players will have 10% armor penetration and reduce the duration of empowers on them by 7%. (1s reduction cooldown) | — | |
| Thorny Reflection | PvP Only: Taking a critical hit will reflect nature damage back at the target equal to 7% of your weapon damage, and reduce the attacker's crit chance by 10% for 3s. (1s Cooldown) | — | |