Name | Description | Tier | Item | |
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Wilderness Ward III | +1.5% Physical and +0.5% Elemental Damage Absorption. | III | ![]() |
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Elemental Ward III | +2% Elemental Damage Absorption. | III | ![]() |
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Spectral Ward III | +1.5% Elemental and +0.5% Physical Damage Absorption. | III | ![]() |
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Abyssal II | Convert 30% of damage dealt to Void. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Electrified II | Convert 30% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Empowered II | Convert 30% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Ignited II | Convert 30% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Frozen II | Convert 30% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | II | ![]() |
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Arboreal II | Convert 30% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | II | ![]() |
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Brash II | +20% damage against targets with full Health. | II | ![]() |
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Opportunist II | +12% damage against targets below 30% Health. | II | ![]() |
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Retaliate II | +9% damage for 2s after taking a hit. | II | ![]() |
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Exhilarate II | +16% damage while your Health is below 30%. | II | ![]() |
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Cruel II | +8% damage against targets affected by Crowd Control effects (Slow, Stun, Root.) | II | ![]() |
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Gambit II | +9% damage while your Stamina is not full. | II | ![]() |
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Rally II | +9% damage and outgoing healing while at full Health. | II | ![]() |
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Abyssal Ward II | +3.5% Void Damage Absorption. | II | ![]() |
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Fire Ward II | +4% Fire Damage Absorption. | II | ![]() |
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Lightning Ward II | +4% Lightning Damage Absorption. | II | ![]() |
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Arcane Ward II | +4% Arcane Damage Absorption. | II | ![]() |
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Ice Ward II | +4% Ice Damage Absorption. | II | ![]() |
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Nature Ward II | +4% Nature Damage Absorption. | II | ![]() |
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Slash Ward II | +3% Slash Damage Absorption. | II | ![]() |
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Strike Ward II | +3% Strike Damage Absorption. | II | ![]() |
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Thrust Ward II | +3% Thrust Damage Absorption. | II | ![]() |
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Physical Ward II | +1.5% Physical Damage Absorption. | II | ![]() |
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Wilderness Ward II | +1.1% Physical and +0.38% Elemental Damage Absorption. | II | ![]() |
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Elemental Ward II | +1.5% Elemental Damage Absorption. | II | ![]() |
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Spectral Ward II | +1.1% Elemental and +0.38% Physical Damage Absorption. | II | ![]() |
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Abyssal I | Convert 20% of damage dealt to Void. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Electrified I | Convert 20% of damage dealt to Lightning. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Empowered I | Convert 20% of damage dealt to Arcane. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Ignited I | Convert 20% of damage dealt to Fire. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Frozen I | Convert 20% of damage dealt to Ice. Scales off base weapon stat, or INT if higher. | I | ![]() |
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Arboreal I | Convert 20% of damage dealt to Nature. Scales off base weapon stat, or FOC if higher. | I | ![]() |
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Brash I | +15% damage against targets with full Health. | I | ![]() |
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Opportunist I | +8% damage against targets below 30% Health. | I | ![]() |
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Retaliate I | +6% damage for 2s after taking a hit. | I | ![]() |
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Exhilarate I | +12% damage while your Health is below 30%. | I | ![]() |
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Cruel I | +6% damage against targets affected by Crowd Control effects (Slow, Stun, Root.) | I | ![]() |
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Gambit I | +6% damage while your Stamina is not full. | I | ![]() |
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Rally I | +6% damage and outgoing healing while at full Health. | I | ![]() |
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Abyssal Ward I | +2.5% Void Damage Absorption. | I | ![]() |
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Fire Ward I | +3% Fire Damage Absorption. | I | ![]() |
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Lightning Ward I | +3% Lightning Damage Absorption. | I | ![]() |
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Arcane Ward I | +3% Arcane Damage Absorption. | I | ![]() |
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Ice Ward I | +3% Ice Damage Absorption. | I | ![]() |
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Nature Ward I | +3% Nature Damage Absorption. | I | ![]() |
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Slash Ward I | +2% Slash Damage Absorption. | I | ![]() |
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Strike Ward I | +2% Strike Damage Absorption. | I | ![]() |