Name Description Tier Item
Punishing Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your melee attacks deal +2% damage.
Punishing Arcane Ward +5% Arcane Damage Absorption. Your melee attacks deal +1% damage.
Sighted Empowered Convert 50% of damage dealt to Arcane (If FOC is higher, replace weapon scaling with FOC, but at 55% scaling). Your ranged attacks deal +2% damage.
Sighted Arcane Ward +5% Arcane Damage Absorption. Your ranged attacks deal +1% damage.
Leeching Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Heal for 3% of the damage you deal (2s cooldown).
Leeching Lightning Ward +5% Lightning Damage Absorption. Heal for 1% of the damage you deal (2s cooldown).
Energized Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +4 Stamina on hit (3s cooldown).
Energized Lightning Ward +5% Lightning Damage Absorption. +1 Stamina on hit (3s cooldown).
Siphoning Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). +1.5 Mana on hit (2s cooldown).
Siphoning Lightning Ward +5% Lightning Damage Absorption. +0.8 Mana on hit (2s cooldown).
Ignited Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling. Hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Lightning Ward +5% Lightning Damage Absorption. Your Fire attacks deal +2% damage.
Frozen Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Lightning Ward +5% Lightning Damage Absorption. Your Ice attacks deal +2% damage.
Abyssal Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Corrosion, dealing 8% Void damage per second for 2s.
Abyssal Lightning Ward +5% Lightning Damage Absorption. Your Void attacks deal +2% damage.
Augmented Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Lightning Ward +5% Lightning Damage Absorption. Your Lightning attacks deal +2% damage.
Arboreal Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Lightning Ward +5% Lightning Damage Absorption. Your Nature attacks deal +2% damage.
Empowered Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Lightning Ward +5% Lightning Damage Absorption. Your Arcane attacks deal +2% damage.
Punishing Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your melee attacks deal +2% damage.
Punishing Lightning Ward +5% Lightning Damage Absorption. Your melee attacks deal +1% damage.
Sighted Electrified Convert 50% of damage dealt to Lightning (If INT is higher, replace weapon scaling with INT, but at 65% scaling). Your ranged attacks deal +2% damage.
Sighted Lightning Ward +5% Lightning Damage Absorption. Your ranged attacks deal +1% damage.